| What is the relationship
between the game of bridge and aBRIDGEd? |
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The beginnings of bridge can be traced
back to the early 16th century. The game was not called
bridge at the time. Early versions went by such names
as Slam, Ruff, Ruff and Honours, Trump, Triumph, Whisk
and Swabblers, Whisk, and Whist. There is evidence
of Turkish or Russian origins to the game, and that
it was played in diplomatic circles in Istanbul and
by wealthy Greeks who traveled between Russia and Turkey
and Western Europe. The game soon became popular in
Paris, London, and on the Riviera. Over the years,
the game was modified, new terminology adopted, and
bidding systems developed. |
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Interest in the game spread from Western
Europe to the United States, Italy, Poland, Indonesia,
and China. Bridge is now the most popular card game
in the world. Thousands of books have been written
on the subject and columns appear regularly in hundreds
of newspapers. Bridge courses and clubs can be found
in most metropolitan areas and at universities. Tournaments
are international events and champions received world-wide
acclaim. This engaging game has been a favorite of
many of the greatest thinkers of the twentieth century,
including General Dwight Eisenhower, Omar Sharif, Bill
Gates, and Warren Buffett. |
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At one time, bridge was easy to learn.
But as the game evolved, complex bidding systems developed
which provided new ways for players to increase their
understanding and skill. Now players spend years honing
their skills and developing their strategies. This
can make it challenging for players new to the game. |
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aBridged allows players to focus on the
card-playing, rather than the bidding. It can be learned
in 20 minutes and enjoyed from the first game. If players
choose to go on to learn bridge, the transition will
be much easier if they have played aBridged. They will
be familiar with the basic structure and card-play
techniques of the game of bridged. |
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Virtually anyone can enjoy this great
trick-taking card game, aBRIDGEd, right from the start! |
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How were the numbers on the
Scoring Chart determined? |
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The scores shown on the chart are based on the following
formulas: |
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If the declarer is successful in winning
at least the minimum number of tricks: |
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Round One (minimum number of tricks required-ten) – ten
points are earned for each trick won after the
first six, plus fifty bonus points.
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Round Two-“Ten” declared (minimum
number of tricks required-ten) – five points
are earned for each trick won after the first six,
plus thirty bonus points.
-
Round Two-“Seven” declared
(minimum number of tricks required-seven) – five
points are earned for each trick won after the
first six, plus five bonus points.
-
The opponents earn no points.
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If the declarer is unsuccessful in winning
at least the minimum number of tricks, his or her
team earns no points. Their opponents score points
based on “undertricks.” Undertricks
represent the difference between the number of
tricks won by the declarer and the number required
for the declaration: |
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-
Round One (minimum number of tricks required-ten) – ten
points are earned by the declarer’s opponents
for the first trick under the required ten won
by the declarer. Twenty points are earned for the
second, thirty points for the third, and so on.
These numbers are added together to arrive at the
total number of points earned by the opponents.
-
Round Two-“Ten” declared (minimum
number of tricks required-ten) – five points
are earned by the declarer’s opponents for
each trick under the required ten.
-
Round Two-“Seven” declared (minimum
number of tricks required-seven) – five points
are earned by the declarer’s opponents for
each trick under the required seven.
-
The
declaring team earns no points.
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