| Drakesflames.com
Matt Drake
March 2008
USA
Out of the Box Publishing recently confused me by
sending me two games that are virtually identical,
which put me in something of a conundrum. The two games
are 10 Days in Asia and 10 Days in Europe. If I write
a review of the Europe version, the review of the Asia
version will be pretty short - 'just like 10 Days in
Europe, but in Asia'. After playing them both, I decided
that the best way to review the games would be to lump
them together into one review. I hope Out of the Box
doesn't chop me out of their reviewer list for this,
but it just didn't make sense to review them individually.
And hopefully they'll still like me a little after
they read how much I like both games (assuming they
don't already hate me for panning Cineplexity).
The premise of 10 Days (wherever it is) is pretty
basic - you have to plan a ten-day trip around the
continent, connecting countries by ship, plane, train
or just plain walking. So you can start in Iran, walk
to Azerbaijan, take a train to Turkmenistan, fly to
China, walk to Mongolia, walk to Russia and fly to
the Philippines. That's a ten day trip. Yes, it's a
little stilted - it takes as long to fly from Thailand
to Taiwan as it takes to walk from Laos, through China,
to Russia. But that's basically irrelevant - a flight
takes a day, a train takes a day, a ship takes a day,
and a stroll takes a day. If the game didn't work that
way, it would be called 10 Days in China and all the
cards would just have pictures of China. It would be
a pretty boring game.
You plan the trip by drawing cards. You can always
see three face-up cards, plus the face-down pile, so
you draw the cards and try to get them in order. If
the countries are next to each other on the map, you're
fine; those two cards can be next to each other. But
if the countries are connected by a railway, you have
to put a train card between them. And the countries
have to be the same color on the map, with a matching
plane, to fly between them. Ship travel is the easiest
- you're either on the Pacific or the Indian, so there
are only two kinds of ship cards in Asia. Europe has
three seas - the Baltic, the Mediterranean and the
Atlantic - which makes ocean travel a little trickier.
But on the other hand, Europe doesn't have trains,
so that helps a little.
Yeah, it sounds a little confusing, and I'm probably
not explaining it very well. The game is a lot easier
to explain when I can show you the deck of country
cards and vehicles and say, 'see, China has a railroad,
so you can use a train to connect to India, and Yemen
and India are both orange, so you can fly between them
with an orange plane.' If you're not confused, then
one of two things is happening. Either you're a lot
sharper than you let on, or I'm not nearly as bad at
this as I feel.
One of the coolest things about the 10 Days games
is that you get a geography lesson without really meaning
to learn anything. For instance, before we played 10
Days in Asia, I never could have found Bhutan on a
map. But now I know right where it is. I can also find
Montenegro and Moldova - at least, I'll be able to
find them until some violent uprising turns them into
satellite states or splits them into warring nations.
Come to think of it, both games would have been a lot
easier before the Soviet Union fell apart.
If my inadequate explanations do a piss-poor job of
explaining how the games are played, I can at least
tell you this - both games are a hell of a lot of fun.
We break them out and play them on a very regular basis,
and since I wind up owning an awful lot of games, it
means something when I play them more than once, let
alone once a month.
See, the 10 Days games require more than a knowledge
of geography. You have to be able to plan your trip,
know when to toss cards you can't use, place the right
cards in the right slots, and avoid making stupid mistakes,
like putting Nepal right in the middle of your trip.
But even though you need more than geography does not
mean you don't need it at all - in fact, the quicker
you learn where Belarus is in relation to Latvia, the
lower the chance that you'll end up putting a boat
between them. You have to know which nations are landlocked,
which are connected by train tracks (in Asia), and
whether you can fly from Jordan to Japan. Malaysia
may not seem like much of a country in the broad scheme
of things, but since is straddles two oceans, it's
one hell of a strategic card to pick up.
And then you also have to watch what your opponents
are trying to connect. There's a little poker face
needed here - if you grimace when someone covers up
that yellow plane you were hoping to nab, you can kiss
goodbye any chance of an accidental discard letting
you have it later. If you can see that one opponent
is routinely discarding blue countries, it's a safe
bet you can dump your own, though you may want to be
careful dropping Macedonia if your opponent just snatched
up Bulgaria.
I tend to hate educational games, just on general
principle. I like my learning to come from Wikipedia,
thank you very much. But 10 Days in Asia and 10 Days
in Europe are both quite educational, and reward the
player with more knowledge of geography, and are still
somehow a great big pile of good times.
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