| Dice2Mice
Tony
Hetherington
February 2005
United Kingdom
Imagine that you have just 10 days to explore all of
Africa. That’s the challenge that player’s
of this family game from Out of the Box Publishing
face. Designed by Alan Moon, to many gamers a sure
sign of quality, the aim of the game is to plot a
10 day route through Africa that conforms to the
winning conditions that define the game. The tour
must start and end in a country (rather than a mode
of transport) and the other days must form a continuous
link including transport.
While you can journey from one adjacent country to
another on foot, cars and planes offer more options.
Placing a car in your route allows you to link to a
country by driving through another whereas a plane
allows the freedom to jump to any other country that
is marked on the board in that colour – as long
as they match the colour of the plane.
As the game begins each player fills their wooden
racks by taking a tile, examining it and then placing
it. The catch is that once a tile has been placed it
can’t be swapped so while you have some influence
over your starting position there’s still much
to do to plot t…hat route.
Preparation is completed by turning over three cards
to form three discard piles. In a turn a player can
either choose the top card from the pack or the top
card from any of the discard piles and swap it for
a tile in their rack, discarding the displaced card
on the discard pile of their choice.
There’s some player interaction as you can cover
up a tile with your discard if you think the next player
is waiting for it but mostly you’re concentrating
on trying to complete your own route.
10 Days in America transports the tour to the United
States with the same game mechanics and I suspect there
maybe a lot more in the series as this is a highly
transportable game. Can I be the first to invent
10 days in Europe, 10 days in Asia, or 10 days in Australia? Or for sports fans a tour of NFL cities or Premier
League grounds? While I wait for the royalty cheques
to come rolling in I’ll keep practicing
10 Days in Africa.
You’ll have to play several games of this before
you truly appreciate it as it does suffer from the
minor fault that some key decisions are made right
at the beginning of the game. This is tough on beginners
so try a demo game with all tiles showing until everyone’s
happy with how the game works.
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Days in Africa Reviews page |