| Model Retailer
Magazine
David Popp
September 2006
USA
PRODUCT LAB Out of the Box game offers armchair travel
in Europe Product: The old phrase, “If it’s
Tuesday, it must be Belgium,” is the perfect
way to sum up 10 Days in Europe, the latest game from
Out of the Box Publishing, Inc.
This creative family
game about traveling in Europe is for two to four players
and includes a colorful game board, four wood tile
holders and 66 tiles made from heavy card stock. It
also includes a four-page instruction card and a compact
storage box.
Performance: The game is easy to set up.
Each player gets a wood tile holder with 10 slots,
one for each day of the trip. The game board, placed
in the center of the table, is used to identify country
locations and the various ocean, sea, and ferry connections.
Play
starts by players randomly choosing 10 country or transportation
tiles, which are mixed together, and then placing them
into their tile holders one at a time. From there,
play runs clockwise around the table with players drawing
and discarding tiles to attempt to put their trip together.
The
idea is to construct at 10-day European vacation in
which each day’s destination connects in some
way with the next. Days may connect by having countries
with contiguous boarders, by using a ship to travel
from one country to the next or by flying between destinations.
The
thing that makes the game challenging is that once
a tile is placed in a day’s slot, it cannot be
moved unless it’s discarded and re-drawn later
in the game, which can be pretty risky. Players are
not allowed to shuffle tiles in their itinerary slots
at anytime. More than once during play testing, I had
two complete five-day trips but couldn’t get
them to connect without discarding part or all of one
of them. The first player to present a European holiday
that connects all 10 days is the winner.
Marketing:
10 Days in Europe is a lot of fun to play. The game
moves quickly (about 15-20 minutes per round) and has
high-quality wood and card-stock components. The box
indicates that the game is recommended for ages 10
and up, but I thought it would probably be good for
slightly younger players (ages 8 and 9) as well. The
game also offers some fun educational value, teaching
players the geo- graphic locations, populations and
capital cities of European countries as they plan their
routes. All of these are good selling points and should
make it easy to pitch the game to parents or anyone
looking for an entertaining, family-oriented game.
Back to 10
Days in Africa Reviews page |