DeepFUN.com
Bernie DeKoven
January, 2004
USA |
 |
Balancing Aliens never disappointed us.
And we were already excited, just opening the box. And
from there, it just got more and more exciting. Such
an elegantly made instrument of fun, so finely tuned,
so subtle, so strategic, so silly.
The kind of silly you have to watch very,
very carefully, and think about a lot. That you can
expect to get when you have a round game board, with
bowling pin shaped pieces, that sits on a big screw,
that can be raised or lowered, for different skill-levels.
A board that has two sides, each of which a totally
different game, each just as obviously the only game
possible.
Mean, you could play it with 7-year olds
who could probably beat you. And the very steady-of-hand
80 year old. And those of the less-steady persuasion
could direct others where to move and get just involved
in the strategic implications of it all. And you could
be each as strategic as you can possibly get, and still,
anyone might win, might be drawn inexorably towards
adding just one more alien, teetering on the very precipice
of improbability. Until lured by both scoring and collective-admiration
potential, you upset the delicate balance, and all fall
down.
Though dexterity is a definite advantage,
winning the game is all about intuiting its strategic
and physical dynamics. Even if your hand is not steady
enough, you can still direct some younger hand and feel
fully engaged in play.
Balancing Aliens is a fun toy and a fun
game. Major FUN. As in award-winning. It's
a near perfect model for what a good family game should
be like. Because it's based on physical as well
as strategic properties, and because the strategic properties
are so well expressed by the physical properties, the
rules of each of the two balancing games are as apparent
to kids as they are to grown-ups. Kids will play with
kids. Grownups with grownups. Kids with grownups. Equals
in skill and delight.
Back to Balancing
Aliens Reviews page |