| Download
a pdf version of these rules |
 |
| Updated 7/13/06 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
|
| What's in the Box |
| • |
Red Apple Cards – 749
cards, each featuring the name of a person, place,
thing, or event. |
| • |
Green Apple Cards – 249
cards, each featuring a characteristic of a person,
place, thing, or event. |
| • |
Blank Cards – 3
green and 7 red apple cards to write on and personalize
your game. |
| • |
Two Deluxe
Card Trays |
| • |
Quick Play Rules |
|
| Setting Up |
| 1. |
Open the red apple card packs and
thoroughly mix all the red apple cards. Evenly
distribute them in the four deep wells in the card
trays. |
| 2. |
Open the green apple card packs and
thoroughly mix all the green apple cards. Evenly
distribute them in the two shallow wells in the
card trays. |
|
| Starting the Game |
| 1. |
Place either card tray on the table.
Set the box aside. |
 |
| 2. |
Choose a player to be the first judge. |
| 3. |
The judge deals seven red apple cards,
face down, to each player (including him or herself).
Players may look at their cards. |
| |
Hold the cards in
your hand like this
so you can see the card titles. |
|
| Playing the Game |
| 1. |
The judge picks a green apple
card from the top of the stack, reads the word aloud,
and places it face up on the table. |
| 2. |
Players (except the judge) choose
the red apple card from their hand that is best described
by the word on the green apple card played by the judge.
Players quickly place these red apple cards face down
on the table, according to the following rules – |
| |
Quick Pick Option: |
| |
With five or more players, you might want
to try the Quick Pick Option. The last red apple card
placed on the table will not be judged and is returned
to that player’s hand. If you snooze, you lose! |
| 3. |
The judge mixes the red apple
cards so no one knows who played which card. The judge
turns over each red apple card, reads it aloud, and then
selects the one he or she thinks is best described by
the word on the green apple card. The player of the selected
red apple card is awarded the green apple card played
by the judge. |
| 4. |
To keep score, players keep
the green apple cards they have won until the end of the
game. |
| 5. |
The judge collects all of the
red apple cards played during that round and discards
them into the box bottom. |
| 6. |
The card tray, and the role
of judge, passes to the player on the left. The new judge
deals enough red apple cards to bring each player's hand
back up to seven. |
| 7. |
Play continues following steps
1-6 until someone has earned enough green apple cards
to win the game! |
| |
| WINNING THE GAME |
Number
of Players |
Green Apple Cards
Need to Win |
| 4 |
8 |
| 5 |
7 |
| 6 |
6 |
| 7 |
5 |
| 8-10 |
4 |
|
| Want to Play Again? |
| |
Simply return the played green
apple cards to the bottom of the card stack. Pass the
card tray to the next judge and you’re ready to play again! |
| |
If you reach the end of
a card stack, simple switch to the second card tray
in the crate. At the end of the game, shuffle the discards
and refill the card trays. The card combinations in
Apples to Apples are virtually
limitless. |
| Playing Tips |
| |
It's OK to play a red apple
card that isn't a perfect fit. Judges will often pick
the most creative, humorous or interesting response. |
| |
Lobbying and "table talk"
are encouraged! Players can comment on cards and try to
convince the judge to pick a particular card either
their own or a favorite choice. |
| |
Playing red apple cards that
appeal to the judge can improve your chances of winning.
This is often called "playing to the judge." |
| |
Red apple cards that begin with
"My" should be read from the judge's point of
view. For example, when the judge reads "My Love
Life," it should be assumed that it is the judge's
love life that is being described by the word on the green
apple card. |