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| Mr. Nobody |
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Invite Mr. Nobody – a great way to
add fun when playing with a small group! Each time a
judge plays a green apple card, a red apple card is drawn
from the top of one of the stacks and played face down
along with the red apple cards from the other players.
This card can create some funny comparisons and, sometimes,
Mr. Nobody even wins a green apple card! (Suggested
by Ben, age 8, and Robby, age 6) |
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| Apple Traders |
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To stir things up, on each turn, each player
selects one red apple card from his or her hand to pass
on to the player on his or her left. Players pass the
cards after drawing their seventh card but before the
judge selects a green apple card. (Suggested by Jeff
A.) |
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| Apple Turnovers |
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For a change of taste, start by dealing
five green apple cards to each
player. The judge turns over a red
apple card from the top of the stack. Players choose the
green apple card from their hand that they think best
describes the word on the red apple card. The judge then
selects the green apple card he or she thinks is best,
and awards the red apple card to the person who played
the selected green apple card.
[Expansion Set # 1] |
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| Baked Apples |
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For a more leisurely and thoughtful game,
allow everyone, except the judge,
to play a red apple card in each round. You may wish to
set a time limit for each round to prevent a player from
taking too much time.
[Expansion Set # 1] |
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| Crab Apples |
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For a tart twist, choose and judge red
apple cards that are the least like,
or the opposite of, the word on the green apple card.
For example, you might choose "Charging Rhinos"
when the green card "Dainty" is played.
[Expansion Set # 1] |
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| Big Apples |
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For the confident types, this is a way to
put your apples where your mouth is! Two or more players
boasting that the judge will pick their card can agree
to each wager one of their green apple cards. If the judge
selects one of their red apple cards, that player wins
the green apple card and all of the wagered green apple
cards. If the judge does not pick one of their red apple
cards, the wagered cards are forfeited to the bottom of
the card stack.
[Expansion Set # 2] |
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| Apple Potpourri |
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For an unpredictable mix, each player selects
a red apple card from his or her hand before the judge
turns over the green apple card. After the red apple cards
are played, the judge turns over a green apple card. As
usual, the judge then selects the winning red apple card!
[Expansion Set # 2] |
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| 2 for 1 Apples |
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For a real deal, the judge turns over two
green apple cards to start the round. Each player selects
the red apple card from his or her hand that is best described
by both green apple cards. After the judge selects a red
apple card, both of the green apple cards are awarded
to the winner.
[Expansion Set # 2] |
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| Apples for Three |
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For a three-player game, play two red apple
cards after the judge turns over the green apple card.
The judge then chooses a winner from the four red apple
cards that were played by the other two players.
[Expansion Set # 3] |
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| Bad Apples |
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For players who want to rid themselves of
a red apple card, allow players to discard one red apple
card from their hand when it is their turn to be the judge.
Players who discard a red apple card can replace it by
drawing a new red apple card from the stack.
[Expansion Set # 3] |
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| Apple's Eye View |
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For a different perspective, the Judge must
pick a red apple card based upon the point of view of
somebody, or something else (for example, a house cat,
Rush Limbaugh, Bill Clinton, a spec of dust…anything).
The player to the left of the Judge determines which point
of view the Judge must use for that round.
[Expansion Set # 3] |
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| Rotten Apples |
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For times when the submitted red apple cards
don't fit the green apple card, a judge may replace the
current green apple card with the card from the top of
the stack. The judge must use the new green apple card
to choose one of the red apple cards. Only one green apple
card is awarded. Each judge is allowed this option once
per game. [Expansion Set # 4] |
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| Bottom of the Barrel |
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For a clever way to wind down a game, players
must play out the seven cards in their hands, without
redrawing. As players deplete the red apple cards from
their hands, the choices become more and more challenging!
[Expansion Set # 4] |
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| Grow Your Own Apples |
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For a more personalized game, allow each
player to start the game with one blank red apple card.
At any time during the game, a player can use their write-in
card instead of a regular. This is a great way to build
a fun/personalized set. (MyCard Customizable Cards) |
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| Wild Apples |
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For a more spontaneous mix, “seed” the stack
of green apple cards with a predetermined number of blank
cards. When a judge draws a blank card, he or she must
write their own describing word on the blank green apple
card. The personalized cards remain in the deck for future
fun! (MyCard Customizable Cards) |
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| Apple Sauce |
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For a hilarious way to keep the fun going
after the game is over, have each player read through
the green apple cards they won. Then all the other players
get to decide how well those cards describe that person. |
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