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Games Games Games
January 2000, Issue 139
Carol Johnson
United Kingdom
Underwear is Masculine?
Carol Johnson makes a match in Apples
to Apples
Which of the following thing do you think is the most
sensual?
- My first Kiss
- Marilyn Monroe
- Rain
- Puff daddy
- Olive Oil
- Eyes
- Getting a Hug
- Paris, France
- Leather
Id be willing to bet money no two readers will
pick the same item (at least not for the same reasons).
Whatever your choice (for whatever reason), you have
now played your first round Apples
to Apples.
Apples to Apples is a new
party card game from Out of the Box, a small American
company based in Madison, Wisconsin. Apples
to Apples is Out of the Boxs second game,
(Bosworth, a War of the Roses chess variant was their
first), and it has won them several accolades in the
gaming world including the Games 100 Party Game of the
Year, the Mensa Select Award, and American National
Parenting Centre Seal of Approval. Now awards arent
everything, but Apples to Apples
has proven itself in the field (we cant stop playing
it) and is well worth extended and repeated exploration.
The premise of Apples to Apples
is simple. Each player has a hand of 7 red apple
noun cards (often a very eclectic selection of persons,
places and thing). Players take turns revealing a green
apple adjective card and that player acts as the
judge for the round. Each player selects one of his
red cards that he thinks will be the card
most likely to be chosen by the judging player as being
the card that most closely matches the green
card. All cards are placed face down in the middle of
the table, mixed up a bit so the judge cannot tell who
played which card.
Judging is entirely subjective. There is no right or
wrong, and the judging players decision is final
whining is bad form, though not unheard of. Once
the judging player selects one card as the best
match, the red card chosen claims the green
card in victory.
The winner is the first person to get a set number
of green cards (the number of which varies
depending on the number of players).
A couple notes on play: you draw a card after each
round of play, replenishing your hand and any cards
thay say My. . . should be read from the
judges point of view. And that is it.
The key to Apples to Apples
is to play to the judge. After a round or two, you start
to get a feel for what people go for- some folks are
literal, picking the card that actually does match the
best; others are wacky, favoring the oddest card played
regardless. Insider knowledge of the person helps, but
doesnt ensure success. Unlike in most party games,
couples do not seem to have an unfair advantage. Actually
its ones close mates who seem to have the
best luck in getting picked. It helps to pay attention
to trends in peoples judging-for instance, it
tells you a lot when a young female teenager discards
Brad Pitt in disgust as being "too
old" and has utter disdain for the usefulness of
"dead people" (like Napoleon, Claude Monet,
Gandhi).
No matter how passionately you feel about your cards
being the perfect choice, trying to influence
the person to pick your card while deciding is not on.
The anonymity of the cards is a vital element of the
game, and pushing too vociferously for one card could
tip off ownership. Kibitzing about the card choices
in a general way is part of the fun. Arguing playfully
but not persuasively is fine, and in fact encouraged.
This is a very social game the point is to have
fun, not to win.
What stands out with this party game over the hordes
of other party games is that you dont have to
be embarrassed as integral part of play. No silly charades
or poorly drawn pictures. No revealed ignorance at not
being able to answer a question. No dark secrets revealed.
Well, unless you want to that is. The judge can spend
as much or as little time explaining choices, and has
total control over how personal (or revealing) those
explanations are. One doesnt have a deep personal
stake in the game. Since cards are dealt randomly, whats
played reflects the randomness of players hands
as much as what they think of you based solely on whats
been played. Couples cannot snipe if their partner doesnt
pick their card, since the choice is never clear-cut
and there is no right answer. No one has
to admit to playing a card (unless it wins), so poor
(even tasteless or potentially embarrassing) choices
just get buried in the discard pile harmlessly.
The cheeky apple graphics are courtesy of John Kovalic
(of Dork Tower fame). Each card has a micro description
(in some cases rather cryptic and shamelessly American)
of the item or adjective, though we considered them
a guideline only. There is no reason football
has to refer to American football (though it probably
does) or that China can be considered a
country and a fancy dinner plate. Being creative and
off the wall is half the fun and in fact is inevitable
whenever duct tape (gaffers tape) come up.
The only downside we found with Apples
to Apples was that some of the cards are so incredibly
American that they are practically useless. Fortunately,
Out of the Box is working on a British version, to be
released in 2000, which will be far more palatable on
this side of the pond. However there really is no need
to wait. Most of the 324 red cards in the
current version are universal and I counted a mere 30
that seemed a bit overwhelmingly Amero-centric (less
tan 10 percent) things like My High school
prom, Green bay Packers, Dennis
Rodman, Martha Stewart etc. I would
suggest a variant rule that allows players to discard
a card that they dont understand. Now this is
a rule that could be abused; it requires people to be
on their honour not to just chuck cards they dont
like. Having to play naff cards is part of the game
and you never know when a card you think is useless
will appeal to the judge just because it is so outlandish
for the adjective in question. Ive seen sharks
win for delicate after all.
Apples to Apples is a very
light but hilarious game. It is an excellent way to
break the ice at a party, or to wind up a day of heavier
games play. As one would expect from a party game, it
goes well with drinks and sleep deprivation. I have
never laughed quite so hard or so much during a game
as I have during a game of Apples
to Apples.
The box says it is for 4 to 10 player; however, having
played it with upwards of 25 people, I find it works
for any size group. If youre playing it with 4,
you might want to play a random card off the top of
the deck, just to make the judging more interesting.
It is surprising how often you cannot spot the random
card.
This game is also very easy to jump in and out of
missing a round doesnt matter much (or you can
have folds play a random card from your hand while you
tend to dinner, put the kids to bed answer the phone,
etc.)
There is a rule to speed up the game, namely that the
last red card played on the table in a round
is returned to the slow player. While it does add delightfully
frantic and instinctive play, I find this variation
a bit too manic for my taste. However, it is a fine
way to keep contemplative players in check - -Apples
to Apples should never be a contemplative game!
The game weight in at £17.95, which is not cheap, but
considering you get 432 cards and a plastic card rack
in a sturdy, fairly portable box, it seems more than
reasonable. The cards are durable and reasonably thick.
They seem to wipe clean fairly well.
All in all, Apples to Apples is a delight
and well deserved the title of Party Game of the Year.
It is a must have for any gaming group or event, and
is an excellent choice for taking home to the family
or trotting out at office picnics.
Just for the record, I would judge that getting
a Hug is the most sensual (in the right circumstances,
with the right person, of course). Though I did find
both olive oil and leather tempting.
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