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The Florida Times-Union
Thomas Lake
March 2006
USA
I am the judge, at least on this turn, and my friends
are fighting for my approval. But most of them have
miscalculated.
To win this round of our pre-packaged parlor game,
they must play one of their cards that best matches
the word fantastic -- that is, the word they think
I will think matches best. But the cards they have
laid include "Broadway," "Musicals" and "Assembly
Lines."
These could contend if the buzzword were tedious.
Fortunately, I have a fourth choice. Tom plays a card
that says "My Mind," which simplifies my
decision. My mind is as fantastic as they come, especially
if you ask me, so Tom scores a point.
"I played to your ego," he says, raising
his arms in victory, "and it paid off."
Indeed. Tom has discovered one of the secrets of Apples
to Apples, the cerebral party game that has won more
than a dozen industry awards since its release in 1999
and has overtaken Taboo, Cranium and Pictionary on
Amazon.com's best-seller list. Its success lies in
a rare combination of accessibility and depth: Beginners
can become competitive in about five minutes, but champions
perform a sort of amateur psychoanalysis that can yield
constant surprise.
And in a typical evening of Apples to Apples, most
of the memorable moments have less to do with the score
than the personality quirks the green and red cards
reveal.
Take for example the game my wife, three friends and
I played over hard cider and apple crisp at our apartment
this month. In the fourth round, when Laura was the
judge, she drew the green card annoying. My hand of
six red cards included Ireland, Garrison Keillor, The
Far Left and Sport Utility Vehicles. Clueless about
her political views, I played The Far Left.
My shot in the dark backfired.
"I am the far left," she said, choosing
HMOs instead. "And I'm not annoying."
In the next round, Laura won the vote of Sara, my
wife, by playing the red card Rock and Roll to fit
the green card addictive. I asked Sara which album
had her hooked.
"Like Ryan Adams, anything," she said.
"I heard he's doin' it with Lindsay Lohan now," Tom
said.
"No he's not!" Sara said.
" 'S what I heard," Tom said.
When Tom drew the green card shy, Laura inexplicably
played the red card Britney Spears.
"Isn't that the opposite of shy?" he said.
"Not since she's fat and ugly and nasty and a
mother," she said. (He chose Darth Vader instead,
after Sara spun a cockamamie argument about his hiding
behind the Dark Side.)
Apples to Apples was invented one day in 1996 by Matt
Kirby, a 30-something mechanical engineer in San Diego
who was having lunch with his in-laws. He said it came
out of a discussion he and his wife were having about
who the better writer was -- Ernest Hemingway or F.
Scott Fitzgerald. The adjective better led to other
adjectives, such as horrifying, crazy and discombobulated,
which he juxtaposed with a list of writers and artists
that he later expanded to include objects as mundane
as creamed corn.
Kirby saw potential for a game that would make people
laugh, but he wanted more. Apples to Apples became
a forum in which all players have permission -- even
a compulsion -- to express their point of view.
"The rain forest creates its own weather," he
said in a telephone interview with the Times-Union. "And
this game creates its own conversation."
Like when Eric drew the green card realistic and I,
recognizing his soft spot for Japanese animation, played
the red card Pokemon.
Despite all logic, he overruled Laura's objection.
"Pokemon reminds you of childhood," he said, "and
dreams and hopes, which is ..."
"... the opposite of realistic," she said.
No matter. In that moment, his was the only opinion
that mattered.
Especially since it fit mine perfectly
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