| DIGer’s
List
Tom Vasel
May 2004
USA
I love teaching people to play games; and
many times, after a game session, people tell me how
much fun they've had. One of the biggest compliments
is how easy it is to play the games that I teach; and
for this reason, I'm always on the lookout for "German"
games that have simplistic rules. Whenever I go to any
event, like a picnic, or some such get-together, I always
bring a box of games, with several simplistic games,
for everyone to play. But I also always bring several
party games, because nothing can generate more fun and
excitement than a good party game at a fellowship. I
have dozens of party games, with my personal favorites
being Time's Up and Talking Tango. However, the most
popular party game I own, with NO exception; and one
that I take to almost every event, is Apples to Apples
(Out of the Box Publishing, 1999 - Matthew Kirby).
If you read about Apples to Apples on the
internet, you will find a wide range of opinions about
it. Some people love it, and think that it's the greatest
party game ever. Others find that it falls flat for
them, and recommend other party games over it. But one
simple truth cannot be denied. Every time, without exception,
that I have introduced the game to a new group of people,
they have loved it on the spot, and wanted to continue
playing. People who insisted that they would "just
watch" ended up joining the game enthusiastically,
and wanted to play another game immediately after. Yes,
Virginia, there are better party games; but no other
game is so easy to learn and is so easy to play, giving
Apples to Apples the kingship of party games.
The rules for the game are incredibly simple.
There are two stacks of cards - "Green" apples
(which are adjectives, such as "Fresh", "Moronic",
etc.), and "Red" apples (which are nouns,
such as "Mel Brooks", "festering wounds",
"My Past", and "Japan"). The stack
of green cards is shuffled and placed in the middle
of the table, along with the red cards with each player
being dealt a hand of nine Red cards. One player is
chosen to start, and then play passes clockwise around
the table.
The player whose turn it is (the "judge")
flips over the top green card. Each other player tosses
a red apple card onto the table (face-down) that they
think most matches that card. The last player to play
a card must return it to their hand. The judge shuffles
all the red cards, then lays them out, reading them
out loud. The judge then, at his own discretion and
whims, picks the red card that he thinks best matches
the green card. Players are allowed to lobby for their
card (or any card), but the judge's word is final. The
player whose card he picks receives the green card.
All red cards are discarded, and a new card dealt to
each player whose hand has only eight cards. Play continues
until one person has reached a set number of green cards
(determined by how many players are in the game). This
player is the winner!
Some comments on the game...
1.) Components: The game comes in a small
but long box, similar to a baseball card box. The box,
like all OOTB games, is extremely sturdy, and a pleasant
design scheme helps make the game friendly and inviting.
The cards are of decent quality - I would like better
quality cards, but that would probably drive the price
of the game up quite a bit. The cards themselves are
well designed, with three synonyms on each green card
to better clarify the adjective (to help with the selection
of the red cards), and humorous quotes or explanations
about the subjects of the red cards.
2.) Rules: The rules come on a durable cardboard insert
in the box - and are extremely well formatted. They
are precise and are easy to learn - a trademark of all
OOTB games. The rules can be taught in about 10 seconds,
the time it takes to play one turn. People nowadays
have an irrational fear of rules, and this is certainly
not a problem here.
3.) Whims: There is only one strategy in
Apples to Apples - cater to the whims and desires of
the judge. The better one learns how to do this - the
better that person will play the game. I know, for example,
that if I throw down "Mel Gibson" for some
gals, that they will pick it, irregardless of the adjective.
Other people (myself included) will pick the combination
that makes them laugh the most. Some people throw out
any cards that they dislike - others may pick a card
that has some kind of personal meaning to them. Husbands
and wives do well, having an intuitive knowledge of
what their spouse will pick. Of course, sometimes one
will get a hand full of "junk", with no cards
that match the adjective in the middle. Often the best
response is to throw in a random card; it just might
get picked! One time, we played with a "computer",
where we drew a random card from the deck and threw
it in the mix; and it came in second place. This proves
that strategy isn't that great in Apples to Apples with
the hilarity of answers bringing most of the fun to
the game.
4.) Variants: Unless I'm playing in a very
competitive group, I throw out the rule about "last
card down goes back to the hand". Rather, we accept
cards from everyone, unless someone takes forever to
decide. I've had almost unanimous approval from people
about accepting this rule; although the rules, as written
can cause some frenzied games! Another variant plays
the game backwards, dealing out green cards, and flipping
over one red card at a time. While fun, that variant
doesn't seem to catch on, so I rarely play it.
5.) Expansions: There are four expansions
for the game currently in print, and two full-sized
versions of the game for younger folk. I bought one
of the younger sets, two of the expansions, and even
made some custom cards (the website, along with a pack
of ink-jet printable cards - makes some really nice
additions.) All of this gives me a HUGE selection, and
rarely do we run into the same combos twice. (And I
play a lot!) If you have the game, I highly recommend
getting one of the expansions and expansion 4, which
has pairs (i.e. Black & White, Sick & Tired,
Pepper & Salt, Lois & Clark, etc.) is by far
my favorite. I have to admit though that the custom
cards I seeded my game with usually bring about the
biggest laughs (although I'm not always pleased to see
the adjectives my name is paired off with!)
6.) Fun Factor: The thing that makes Apples
to Apples such a big hit is that it is easy fun. It's
not hard to select a card from your hand and throw it
down, and nothing you do is really "stupid".
The game is just plain, easy fun, and the laughs that
occur at some of the combinations can cause the whole
group to go into hysterics. Time's Up makes me laugh
more, but also brings stress - as you are trying frantically
to win. Apples to Apples is easy going fun.
7.) DIGers: I've always wondered - why
is this game derided, while other party games, such
as Time's Up and Smarty Party held in such high esteem?
Is it because the lack of competition?
If you don't have Apples to Apples, shame
on you! I don't expect that "gaming groups"
will play this one often, as there's not much of a challenge
in it. But Apples to Apples goes so well with so many
different groups and people, that it should be on all
shelves; because eventually you'll run into a situation
where it is the perfect game. I always have people request
this game, and kids and adults can play in perfect harmony
(and laughter). Apples to Apples
is destined to become a classic game, and one that should
be on every shelf.
Back
to Apples to Apples Reviews page
|