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Ages 10 to
adult |
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2–4 players |
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20–30
minutes
per game |
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Stock #1013 |
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Suggested Retail
Price $24.99 |
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| Download
a pdf version of these rules |
Note:
This color pdf will print at full size on four letter-sized
sheets of paper. It will print in shades of grey on
a black and white printer. |
| Updated 11/4/08 |
| Note: The rules on this
page reflect the most current version available, and
may differ slightly from previously printed rules. |
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What’s in the Box
- 57 Country Tiles
Each country is displayed in one of five colors
(blue, green, orange,pink, or yellow).
There is one tile per country, except for China,
India, Indonesia, Iran, Pakistan, Russia, and Saudi
Arabia, for which there are two.
- 22 Transportation Tiles
There are ten Airplane Tiles, two per color.
There are seven Ship Tiles: four Indian Ocean and three
Pacific Ocean.
There are five Railroad Tiles, all a neutral color.
- 4 sets of Wooden Tile Holders, two holders
per set
- Map Game Board
- Quick Play Rules
The Object of 10 DAYS IN ASIA
In 10 Days in Asia®,
players use country and transportation tiles to chart a
course across Asia. The first player to complete a ten
day journey, where each day connects to the next day, is
the winner!
Setting up
- Open and place the game board in the center of the
table.
- Place one set of tile holders in front of each player
so that DAYS 1–10 are displayed in order, facing
that player.
- Place all country and transportation tiles face down
next to the board and mix thoroughly.
Getting Started
- Players fill their tile holders without taking turns.
Each player draws a tile, looks at it, and places it
into any open location, DAYS 1–10. Players continue
to draw, and place, one tile at a time, until all players
have placed ten tiles in their tile holders.
Once placed, a tile may not be moved within the
tile holder. However, a tile may be replaced during
a player’s turn. See A Player’s Turn.
Tile holders should be positioned so that the placed
tiles will not be in view of other players.
- Stack the remaining tiles, face down, to form a draw
pile. The three top tiles are
then placed face up next to the draw pile to form three
discard piles.
- Select a player to take the first turn. Turns will
continue clockwise.

A Player’s Turn
- Draw a Tile—Select the top tile
from one of the three discard piles OR the top tile from
the draw pile.
If the player depletes the draw pile, all tiles
in the three discard piles, EXCEPT the top tile on
each pile, are shuffled together to form a new draw
pile.
- Place the Tile—Replace any one
of the ten tiles in the tile holder with the drawn tile,
OR discard the tile, face up, onto one of the three discard
piles. If the player replaced a tile in the tile holder,
the replaced tile is discarded, face up, on one of the
three discard piles.
If the player selected the last tile from a discard
pile, that tile must be replaced by the newly discarded
tile. As a result, players will always be able to select
from three discard piles, as well as the draw pile.
Winning the Game
If at the end of a player’s turn, that player has
a completed ten day journey, he or she wins 10
Days in Asia!
The winner must show that each day is connected to
the next day in his or her tile holder.
Completing a 10 Day Journey
There are no restrictions as to where a drawn
tile may be placed in the tile holder during a
player’s turn. However, to win the game,
a player must be the first to complete a ten day
journey. A ten day journey is considered complete
when, starting with DAY 1, each day is connected
to the next day in the tile holder. The completed
journey must also meet the following criteria:
- Completed journeys must start with a country
tile and end with a country tile.
- Seven
countries have two tiles each, indicated by
the * symbol. Two tiles from the same country
may be included in a completed journey as long
as they are not placed next to each other.
- It
is not necessary to include an airplane, a
train or a ship tile to complete a ten day
journey.
- Transportation tiles placed
next to each other, do not form a connection.
Making Connections
Connecting by Foot: Players may
travel by foot from one country to a bordering country.
The bordering country tiles are connected to each
other when they are positioned side-by-side in the
tile holder. A solid black line across a body of
water indicates a connection by bridge and a broken
black line indicates a connection by ferry (therefore
by foot). Two country tiles are considered connected
if there is a black line, solid or broken, connecting
the two countries on the map, or if they are located
next to each other. See examples A, B, and E below.
Connecting by Ship: Players may
use a ship to travel from one country to another
country by sailing on an ocean which borders both
of the two countries being connected. When a ship
tile is positioned between the two country tiles,
these three tiles are connected to each other. Ship
tiles may only be
used on the ocean designated on that tile. See
example F below.
Connecting by Airplane: Players
may use an airplane to fly from one country to another
country of the same color. When the airplane tile
is positioned between the two country tiles, and
is the same color as both country tiles, these three
tiles are connected to each other. See example D
below.
Connecting by Rail: Players may use a train
to travel from one country to another country located
on the same railroad line. When a railroad tile is
positioned between two country tiles, and both country
tiles are located on the same rail, these three tiles
are connected to each other. See example C below.

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Notes:
| Trains |
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Railroad lines are shown in brown. A train tile may be used
for travel on any connected railroad line on the map. The trains in
this game connect countries which are not actually connected by rail-this
is simply an element of the game.
| Bridges |
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Ferries |
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Solid black lines
indicate bridges and broken black lines indicate ferries. There are
bridge connections between Singapore and Malaysia, and between Bahrain
and Saudi Arabia. There are ferry connections between Cyprus and Turkey,
Cyprus and Lebanon, India and Sri Lanka, China and Taiwan, South Korea
and Japan, and between Russia and Japan. For the purpose of this game,
these countries should be considered connected, similar to countries
that border each other.
Map Information
For the purpose of this game…
- The
division between the Indian Ocean and the Pacific Ocean is indicated
by a blue line extending south from Singapore.
- The Persian Gulf,
Red Sea and the Bay of Bengal are all considered part of the Indian
Ocean. Jordan and Israel border the Red Sea so they are considered
on the Indian Ocean.
- The South China Sea, Sea of Japan and Coral
Sea are all considered part of the Pacific Ocean.
- Singapore
is on both the Indian and Pacific Ocean.
- Cyprus may only be
reached by ferry or airplane. There are no Mediterranean ships in
this game.
- Individual islands which make up island countries, such
as Malaysia and Indonesia, are considered connected. For example,
a player may take a train to Malaysia and then walk to Indonesia.
- There
are no ships for the four seas shown in solid blue: the Mediterranean,
Black, Caspian and Aral.
The information on each country tile is
current as of the date of publication.
Source: Encarta. Map not to scale. |
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