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Official Rules
BOSWORTH
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  BOSWORTH®
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Bosworth game
Stock #4444
Suggested Retail Price $24.99

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OFFICIAL RULES (First Edition)

Download a pdf version of First Edition rules
Setup and Rules of Play
What's in the Box?
  The Bosworth Card Deck
   

The 64 card Bosworth deck is divided by color into four 16-card sets. Each player chooses a color to represent his or her kingdom.

Each 16-card set consists of the cards shown at the right. Cards move and capture just like the chess piece sillouhetted behind the characters. If you know how chess pieces move, you're ready to play! If you don't, simply refer to the MOVEMENT AND CAPTURE REFERENCE

  The Game Board
    The game board represents Bosworth Field, where all of the action takes place. Each player starts from one of the field camps located along the sides of the board. The four corner spaces are not used in the game.
The Object of Bosworth
  Your goal is to eliminate all of your opponents by capturing their king(s).
Start by Setting Up the Game
  1. Unfold the game board.
  2. Separate cards by color into four 16-card sets. Select a color to represent your kingdom.
  3. Choose one of the four field camps along the sides of the board. The choice of available field camps depends upon the number of players (see diagrams). In two and three player games, place cards from an unused color face down in the unused field camp spaces. These spaces will not be used in the game.
  4. Place one of your pawns face up in each of your four field camp spaces.
  5. Shuffle your 12 remaining cards and place them face down in a draw pile.
  6. Draw four cards for your hand.
  7. Pick one player to go first. Play proceeds clockwise.
What You Must Do On Your Turn
  1. Move and/or Capture*
    Move one of your cards currently on the board to an unoccupied space, or a space occupied by an opponent. When you land on a space occupied by an opponent, you capture that card. Place all captured cards face down in a common discard pile. (If you temporarily have no cards on the board, or if all of your cards are blocked and you are unable to move, skip to the reinforcement phase of your turn.)
  2. Reinforce
    Fill all unoccupied spaces in your field camp with cards from your hand. You may only fill unoccupied field camp spaces during your turn, and only after you have completed the movement and/or capture phase. When you run out of cards from your hand, unoccupied spaces in your field camp are filled with face down cards from the discard pile. Movement is no longer allowed in these spaces.
  3. Recruit
    Until your draw pile is depleted, draw enough cards to bring your hand up to four cards.
    *See MOVEMENT AND CAPTURE REFERENCE
Winning the Game
  Control the last surviving king and you win the battle of Bosworth Field!
Movement and Capture Reference
  Basically, cards in Bosworth move and capture exactly as the chess piece silhouetted behind the character on the card.
  Movement and capture rules that vary from chess are in italics.
  General Rules of Movement and Capture
  Definitions of movement - Forward or Backward: movement directly away from, or toward your camp Sideways: movement within, or movement parallel to, your camp Diagonal: movement at an angle away from, or toward your camp
  Except for the knight, a card may not pass through or jump over an occupied space.
  An opponent's card is captured by landing on its space. The captor now occupies that space, and the captured card is placed face down in a common discard pile.
  Movement and capture is allowed in, and between, field camps.
  Movement is not allowed in the four corner spaces of the board, or in any space occupied by a face down card.
  The following rules from chess do not apply in Bosworth:
    • Check
• En Passant Capture
• Castling
• Pawn Promotion
Capturing Kings
  Kings are captured in the same manner as the other cards on the board- by landing on their space (unlike chess, kings are never placed in "check"). The capture of a player's king results in the elimination of that player's kingdom. In a 2-player game this results in victory for the captor. In 3- and 4-player games:
  1. The defeated player's cards are immediately removed from the board.
  2. Unoccupied spaces in the defeated player's field camp are filled with face down cards from the discard pile. These spaces will not be used for the remainder of the game. As soon as other openings develop in the defeated player's field camp, they must be filled immediately with face down cards.
  3. As a reward, the captor is granted the queen from the defeated player's kingdom (even if she had previously been captured by another player). The queen is placed into the hand of the captor, and re-enters the game during the reinforcement phase of his or her turn. (If your field camp spaces are all filled with face down cards, you may remove one of the cards to make an opening for the captured queen to re-enter the game.)
King
  Kings move one space in any direction.
  Kings in Bosworth are allowed to capture cards from their own kingdom.
Queen
  Queens move forward, backward, sideways, or diagonally any number of spaces.
Bishop
  Bishops move diagonally, any number of spaces.
Knight
  Knights move in the shape of an "L", two spaces forward, backward or sideways, followed by one space at a 90-degree angle in either direction.
  Knights are the only cards allowed to "jump" over other cards to reach their destination.
Rook
  Rooks move forward, backward, or sideways, any number of spaces.
Pawn Movement
  Pawns may move forward one or two spaces on their first move.
  After their first move, pawns move one space forward or one space sideways, but only toward an opponent's field camp.
  Pawns may not move sideways within any field camp.
  Once a pawn leaves its field camp, it may never return.
Pawn Movement (when capturing)
  2 Players:
    Pawns capture by moving one diagonal space toward the opponent's field camp.
  3 or 4 Players:
    Pawns capture by moving one diagonal space in any direction. A pawn's capture move may never end in its own field camp. With 4 players, pawns may capture an opponent's card on their first move.