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Contagious Dreams
June 1999
Keith Baker
USA
It was a grim day for Blue on the bloody
fields of Bosworth. Green's rooks were in a commanding
position. Red was in the mid-field position, and while
he only had pawns, they covered a lot of the available
space. Blue sighed and moved a pawn forward. The piece
would soon be taken, but at least it would allow her
to put down her Queen.
My main problem with Bosworth
is the subtitle of the game: "BOSWORTH
- The Game You Already Know How To Play". I've
tried four times now to set people down with the board
and the cards and told them to start playing. So far,
no one's ever managed to figure it out.
But there is method to this madness, even if the title
really should be "Less Than A Minute To Learn". The
point is that if you know how to play Chess, you know
how to play Bosworth. Imagine
a tiny chessboard with only sixteen squares, along with
four additional four-square "staging areas" along each
edge of the board. Instead of having all of your pieces
on the board at once, you begin the game with only four
pawns. Pieces in this game are represented by cards,
and your remaining forces are shuffled into a little
deck and you get four of them. Each time you move a
piece out of your staging area, you bring a new piece
into play and draw a new card.
What does this mean? For a start, it is much less
predictable than chess. You have all of the basic chess
strategies involving setting up lines of attack and
defense, but at the same time, you can never be entirely
sure what pieces will be available to you - or, for
that matter, what pieces your opponent will suddenly
bring into play. Further, there are a variety of difficult
choices to make - if you have your Queen in your starting
hand, do you bring her out right away and try to dominate
the board, or do you save her for a rainy day? A final
point is that you can't actually lose until your King
is in play - although the game adds one feature to encourage
you to play your King early, namely that a King may
capture its own pieces (which can, surprisingly enough,
sometimes prove to be a useful ability). It is worth
noting here that Bosworth
does not quite use all the rules of Chess; check, in
particular, is absent, so you are allowed to move your
King into the path of death if you wish to do so.
Another unusual feature of Bosworth
is the addition of the third and fourth player. In the
two-player game, things are fairly straightforward;
players begin on opposite sides of the board. In the
four player game, players start on EVERY side of the
board; chaos quickly ensues, and it can be quite an
exciting time before things settle down. The three player
game is perhaps the strangest option, with player three
setting up two pieces on opposite sides of the board
- the "midfield position". In our experience, this proved
to be a difficult position to play, and proved vulnerable
to pinning from the other two players with four pieces
on either side of you - but it could certainly prove
a challenge for an experienced player.
I myself am not a Chess expert. I know the basics
of the game, but I don't think thirty moves ahead. As
a result, I really liked Bosworth
- it had enough strategy to keep my mind occupied, but
at the same time it was unpredictable enough that I
didn't feel hopelessly outclassed by chess-master
Rob. In addition, the games I played all played out
in very different ways; I wasn't left feeling like there
was a perfect way to start each game, since a lot depends
on your starting hand. In short, if you have any fondness
for Chess, I recommend Bosworth
- and hey, you almost know how to play it already.
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