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Renaissance Magazine
Issue 19, September 2000
Kim Guarnaccia
USA
On August 22nd, 1485, The English king Richard III
took 12,000 men into battle against Henry Tudor, whose
5,000 soldiers were French mercenaries and Lancastrian
lords and knights. The battle seemed destined to be
Richard's, on numbers alone. However Richard did not
take advantage of his superior position in time, and
the Stanley brothers who commanded a full third of his
army, switched sides. As the tide of the battle swung
against him, Richard launched a brave assault directly
upon Henry's personal guard. The Tudor standard bearer
was cut down, but Henry remained out of reach, and Richard
became the last English king to die on the battlefield.
This crucial turn in English history has inspired
Bosworth, the board game.
However, throw away any idea of a meticulously researched
war game - Bosworth is an
abstract game based on chess, and some imagination is
required to relate it directly to the battle of Bosworth
Field. It is, however, good fun for two to four players.
Imagine a 4 x 4 chessboard with an extra strip of
spaces attached to each side as a base camp, where the
pieces are actually cards representing the familiar
chess pieces. You begin with four pawns in your camp
and deploy new pieces from your hand as the camp is
vacated. The pieces move exactly as in chess, with some
exceptions: pawns can move sideways in the three/four
player games, and kings can capture their own pieces
if they need to escape a tight corner. More advanced
concepts, such as en passant and castling, have been
eliminated, and even check is not included - a player
wins by capturing the opposing king.
Two-player Bosworth is
like chess on a 4 x 6 board, where the pieces slowly
appear on the back rank over time. So three/four player
games are much more manic, with threats from every direction
and the possibility of a combined assault by your opponents
disassembling your defense in one turn. Such games become
a matter of thinking ahead and attempting to keep your
king off the board as long as possible. Should you capture
an opponent's king, all his pieces are immediately removed,
his camp is collapsed, and you are given his queen to
use as a prize. It is not until the showdown between
two players comes the game begins to resemble conventional
chess.
Bosworth is easy to pick-up if
you know a little about chess, and easy to explain
to your friends. Yet it allows varied and intricate
play, which changes character as players are eliminated.
Physically the components are easy to use, with clean
cartoon art for the board and playing pieces. Each piece
is shadowed by its conventional symbol, so identification
is not a problem.
Chess purists will hate Bosworth,
and head-to-head play seems a little like a cut down
version of the traditional game, but Bosworth
is fun for three or four players, with
plenty of opportunities for rivalry and tricky play.
And were it a conventional war game accurately simulating
the Battle of Bosworth Field, there would surely be
more than one page of rules!
Back to Bosworth
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