HollywoodReportCard.com
Ross Anthony
November 2007
USA
Since I'm both a film reviewer and product reviewer,
the folks at Out of the Box games contacted me about
reviewing their Cinema Trivia Game – CINEPLEXITY.
My girlfriend and I invited a couple more couples
to try out the game (for 4-10 teens and adults). I
suppose I was expecting something roughly in the ballpark
of "Trivia Pursuit," but Cineplexity has
a much larger uniqueness than simply being film-related. And that is – No Answers. There are categories
(such as props, scenes, actors, etc) but no printed
answers. Instead, of the six of us, one was to be appointed
the director/dealer and as such made the final determination
which of our answers was correct (or at least, correct
enough).
At first, it wasn't clear exactly how the director
could make a judgment on possible answers in the cases
where the director wasn't familiar with those titles.
But we found an interesting aspect of the game that
arose with our group, a sort of plaintiff pleading
your case scenario. Could you "convince" the
judge/director? At the same time, others would present
arguments as to why the round's best guess should not
be found satisfactory. For example, in one hand we
came across a Prop card "Car with unexpected features" coupled
with Genre card "Action film." Hence, the
first of us to name a film that satisfied both of these
parameters would win that hand. I immediately shouted "Batman" thinking
I had a slam dunk. But another player pointed out to
the director that those super powers of the car were "expected" --
not "unexpected." Despite my arguments to
the contrary the director ruled against me and other
guesses were entertained. This court room aspect of
the game became quite fun.
And btw, each player takes a turn at director as the
deal/hand goes around the table. I enjoyed the game.
Here are comments from our friends who played:
"Easier than we thought to learn."
"Not too constricting, goes where the group
decides it to go."
"No moving or swallowable parts."
"Good ice breaker."
"Learn how your brains stores (or doesn't store)
references and recollections."
"Stimulating."
"Nice sturdy cards that are clear and easy to
read."
"Lots of card combinations, making the game
quite flexible, in fact, the game can't go out of
date because there are no answers given. The group
is responsible for that."
The group wasn't crazy about the title of the game,
I suggested "Movie Master Mind" or "Director's
Cut."
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