Pyramid Magazine
Andy Vetromile
August 2008
USA
Sometimes you get the feeling Hollywood is getting
its ideas for movies by throwing darts at a bulletin
board covered in theatrical elements and using the
results to crank out a title and script. If you can
imagine this process in reverse, you'd have a pretty
good sense of how to play Cineplexity.
The object of the game (for four to 10 players) is
to be the first player to score the requisite number
of game cards.
To get the party started, someone is chosen to play
the part of director for the turn. He takes one of
the dual-slot trays full of cards from the box and
pulls a card from each slot, placing them in the middle
of the table and announcing them so everyone knows
what's in play. They list movie elements from nine
different categories: theme, setting, critiques, genre,
characters, scenes, actors, production, and props.
Players begin calling out titles, trying to offer something
that covers both cards. For example, if you have a
card that says there's a scene in a bathroom and a
prop card that says there's a gun in the film, you
could choose Saw, The Godfather, or True Lies, but
these bits don't have to be in-frame at the same time
so it could also be Teachers or Starship Troopers.
The director selects the first right answer he hears,
though discussion is allowed and reference material
may be brought to bear to convince him an earlier suggestion
was right. Attention must be paid to who is playing
director at the time since it's his interpretation
that applies (critiques in particular ask for an opinion).
For example, if a card says the movie has "gratuitous
nudity," was "overrated," or contained
a "noteworthy kiss," those are all in the
director's view.
The right answer earns the player one of the two cards;
the other stays on the table and is paired up with
a new card for the next turn. The tray moves clockwise
to the next director who now adjudicates the action.
If no one can combine the two cards in play, a third
may be added to widen the options; players must match
two of these cards, not all three. If these three don't
generate an answer, a new set of cards is chosen. The
fewer players you have, the more cards they must score
to win the game, and the first to rake in that many
cards wins.
In an industry that seems to be skimping on cardstock
of late, it's good to see cards so full and stiff they
could draw blood. Not only are they firm enough, they're
colorful and the text on them is as large as the creators
could make it, to forestall complaints that the round
was over before you could read the cards. The illustrations
are small and usually just functional icons, but they're
there for you Kovalic (and Quinn-Kinney) completists.
If the shrink-wrap and the website are anything to
judge by, the initial offering of this game is the "premiere
limited edition" and has more than 200 bonus cards.
This obviously suggests the second go-round at the
printers will have fewer cards (the components are
packed tightly into this iteration). 300 cards is still
a tidy number and should provide plenty of options
for play, but you go through the cards a lot faster
than "500" might hint at. Extra cards may
also explain why some card backs are blue while others
are darker, almost purple.
The game is another of those painfully simple ideas
that produces an entertaining pastime, though it must
be noted: The more you know about movies, the less
challenge there may be to the game. It's still a lot
of fun trying to pull something from memory to fit
the requirements (and to be the first to do so), but
much of the time it's just not that hard to do if you're
a buff. There will always be occasions when an awkward
pairing turns out to be tougher than anticipated, but
those moments come too seldom, and it's a shame because
that's when you feel the adrenaline and the heat. (Try
coming up with a movie when one card lists Steve Martin,
Steve Buscemi, or Steve McQueen, and the other John
Goodman, Cloris Leachman, or Gene Hackman . . . without
using the Internet Movie Database.)
As simple as the rules are, there's still plenty of
debate flying as the game progresses. Most of it is
the "all in good fun" brand and not the "holes
in the rules" kind, but tempers can flare so get
your house guidelines about what you will and won't
allow in order as soon as possible. Use of outside
materials can slow things down if you don't already
have a laptop and a video guide propped onto the table
(a game can take as little as 10 minutes). Also take
heed that you need at least four to play.
There's plenty of replay value, and since the company
does junior and alternate versions of many of its games,
it stands to reason sequels and supplements can't be
far off. Cineplexity is another good movie
game, forcing you as it does to reverse-engineer your
own trivia, and another winner for the Out of the Box
Publishing crew.
Back to CINEPLEXITY
Reviews page |