Don Kirkby
Abstract Games Magazine
August, 2003
Canada
Cityscape is an appealing game
in which players compete to develop a certain city skyline. It
is a fun family game rather than a deep game
of strategy.
Two to four players are building skyscrapers on 16
city blocks, and each player has secret goals to accomplish. (How
many of the buildings you can see in one row, or how
many buildings have the same height in another, for
example.) Each sits on a different side of the city,
and can see four rows of buildings.
At the start, each player selects a goal for each row
of buildings and records them. This is done in an elegant
fashion using dice on a rack. Players then take turns
adding a piece to any of the 16 skyscrapers. When the
last piece is placed, the players reveal their goals
and calculate their scores.
There is a bit of strategy. Building high buildings
right in front of an opponent blocks his view so he
will not be able to see many buildings. The pieces come
in five different sizes, and the large ones tend to
go first because they make the biggest difference in
a race to build the tallest building. If you go straight
for your goals, your opponents may guess what you are
trying to do and thwart you more easily. Thwarting an
opponent is the best part of the game, after all. To
avoid that, you must be more subtle; throw in some random
moves and work on several goals at the same time.
As with all the games in the Masterpiece series, this
one is nicely made. It has the simplest design of the
series: really no more than a set of building blocks
and a board to build on. I said it was a good family
game. However, for serious game players the hidden goals
really reduce the amount of strategy you can plan. In
essence, your opponent does random things, and you try
to recover. To have a good game with younger players,
just ignore defense and focus on your goals. I rate
Cityscape an interesting diversion because of its appeal
for the whole family.
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