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        CITYSCAPE™
Stock #2714
Suggested Retail
Price $29.99


Product Overview
Awards and Reviews
Educational
Official Rules
Rules Variations
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OFFICIAL RULES
Download a pdf version of these rules
Get Adobe Acrobat ReaderNote: This color pdf fits on 8.5x11" paper. It will print in shades of grey on a black and white printer.
Updated 5/27/03
Note: The rules on this page reflect the most current version available, and may differ slightly from previously printed rules.
Construct Your Own Skyline
Build the city to match your secret goals, while thwarting the plans of other players. This fun and easy-to-learn game will have you on top of the world.
What's in the Box
  • Wooden Game Board with 16 "vacant lots" arranged in a 4 by 4 grid
  • 25 Wooden Buidling Blocks (5 each of 5 different heights)
  • 4 Cityscape Dice Holders
  • 16 Dice
  • Rules
 
The Object of Cityscape
  Build a city where the skyline matches your preset goals as closely as possible.
 
Cityscape Overview
  A "Cityscape" is the skyline view after all 25 building blocks have been used to construct buildings throughout the city. Before building the city, you will secretly create goals for how the skyline should look, from your point of view, when construction is complete. The view from your side of the board will differ from the views the other players see from their sides of the board. Players determine if they have met their goals based on the skyline view, or Cityscape, from their own sides of the board.
  You will place your dice in the Cityscape dice holder to record your goals. Each die corresponds to one of the four lines of blocks as seen from your side of the board. The lines of blocks begin with the blocks closest to you and extend to the opposite side of the board. You will determine your goal for each of the four lines of blocks and place a die into the holder to show your goal. Each side of the die represents a different goal. The sides of the dice represent the number of buildings (1-4) you can see in that line of blocks, or two or more buildings of equal height (5), or the tallest building on the board (6).
 
Setting Up
1. Decide on the number of rounds to be played. Although a game can consist of only a single round, Cityscape is best played with one round per player. Players take turns starting each round by placing the first piece.
2. Place the empty Cityscape game board between the players so that each player sits alongside one edge. If you have two players, see the "Two-Player Variation" section.
3. Sort the building blocks by height and place them on the table near the game board.
4. Give each player a dice holder and four dice. The holder is kept in front of each player so that the dice will be facing that player. Once you have placed your dice in the holder make sure that the other players cannot see your dice.
 
Playing the Game
  Each round of play consists of three phases— Goal Setting, Building, and Scoring.
   
1. Goal Setting
  Secretly decide your goals for the Cityscape. Use the chart titled The Cityscape Codes to identify the code values and determine which side of the die will represent your goal for each line of blocks. Then slide your four dice into the holder to record your code values. The dice should be placed so that they correspond to the lines of blocks, from your point of view.
  For example, the die closest to the left end of the dice holder, as it faces you, represents the code for the line of blocks on the left side of the board, from your point of view. Use one die per line of blocks to record your Cityscape goals.
  For example, the code 3-5-6-2 means that you hope to see exactly three buildings in the leftmost line of blocks, at least two buildings of the same height in the second line of blocks, the tallest building in the city in the third line of blocks, and exactly two buildings in the rightmost line of blocks.
  You can use any one of the six code values for each line of blocks. Therefore, you can use the same value for two or more lines of blocks. When everyone has set their secret codes in their holders, the building of the city begins.
   
2. Building
  For the first round the youngest player takes the first turn. Subsequent rounds will be started by other players in rotation.
  A turn consists of selecting any one of the unplayed wooden building blocks and placing it on any empty lot or on top of any existing building.
 
There is no limit on how high a building can go or how many blocks can be used to build it.
Lots can remain vacant. Empty lots do not count as buildings.
You cannot pass—you must build with one block each time it is your turn.
  Play proceeds clockwise around the table with each player placing a piece on the board.
  A round ends when all 25 building blocks have been played.
  Try to build a Cityscape that matches your individual goals as closely as possible. At the same time, you can try to figure out your opponents' goals and place blocks to hinder their progress.
 
The Cityscape Codes
  Use the dice to indicate your goals for the Cityscape. Choose a specific goal for each line of blocks with a number from 1 to 6 as follows:
 
Code
Value
Goal
When looking at this line of blocks, you will see exactly one building.
When looking at this line of blocks, you will see exactly two buildings.
When looking at this line of blocks, you will see exactly three buildings.
When looking at this line of blocks, you will see exactly four buildings (the maximum possible).
When looking at this line of blocks, you will see at least two buildings with the identical height.
This line of blocks will contain the tallest building in the city.
  Code values 1–4: In order to get credit for a code value from 1 to 4 in a particular line of blocks, you must be able to see exactly the number of buildings you specified for that line of blocks.
  Viewing the skyline by looking straight ahead towards the far end of the board, you will "see" only some of the buildings. A taller building in front of a smaller one blocks the shorter building from view. To be considered visible, a building must be taller than every building in front of it.
  For example, if there are buildings on each of the four blocks and each building is increasingly taller as you look up the line of blocks, you see all four buildings. But if the front building is the tallest, it is the only building you can see because it blocks your view of all buildings behind it. If the second building is the tallest, you can see two buildings, the one in front and that second (tallest) building. The other buildings are blocked from view. Similarly, if the second building is the shortest but the third building is the tallest, you would still see two buildings, the first and third buildings.
  If two buildings are exactly the same height, the building in back is not considered visible, when evaluating code values 1–4. And, if a lot remains vacant, it is not counted as a visible building.
  Code value 5: When you check a line of blocks for this value only, raise your point of view slightly so that you can "see" if there are two buildings of equal height. You satisfy Code 5 if two or more buildings of the same height are visible, with no taller buildings in front or in between. Vacant lots do not count as buildings, so two or more vacant lots in a line of blocks do not satisfy Code 5.
  Code value 6: In order to get credit, the line of blocks must contain the tallest building anywhere in the city. If two or more buildings in the city are tied for the highest, you satisfy this code as long as at least one of those buildings is in this line of blocks.
   
3. Scoring
  When a round ends, everyone reveals the Cityscape codes in their dice holders. Earn points for each line of blocks where you succeed in meeting your goal:
 
Code
Value
Score
10 points if you can "see" exactly one building in this line of blocks.
20 points if you can "see" exactly two buildings in this line of blocks.
30 points if you can "see" exactly three buildings in this line of blocks.
40 points if you can "see" exactly four buildings in this line of blocks.
10 points for each visible building in this line of blocks which has exactly the same height as another visible building in this line of blocks.
25 points if the tallest building in the city is in this line of blocks.
  For code 5: You score 10 points for each visible building that has the same height as another visible building in that line of blocks. Because at least two buildings will always be involved, you will score at least 20 if you are successful. But you can score more.
  For example, if three buildings have the same height, and you can see all of them, you get 10 points for each for a score of 30 in that line of blocks. If two pairs have identical heights (for example two buildings are 3 units high and the other two are 4 units high), you get 10 points for each building for a total of 40 points. In this case, the shorter pair must be in front of the taller pair so that all four buildings are visible. You can also score 40 points if all four buildings have the same height.
  For Code 6: You cannot score more than 25 points in a line of blocks for the tallest building in the city. If two or more buildings in the same line of blocks are tied for the tallest buildings anywhere in the city, your score for that line of blocks is limited to 25 points.
  If you don't meet your goal for a particular line of blocks, you get no points for that line. Partial scores are not allowed. For example, if you choose Code 3 for a particular line of blocks but you can see only two buildings there, you score no points for that line of blocks.
  To get your total score for a round, add together your individual scores for each line of blocks.
   
Winning the Game
  Keep a running tally of each player's total score, and update the totals after each round. The winner is the player with the most points after playing the agreed upon number of rounds!