| RPGnet Reviews
Shannon Appelcline
September 2004
USA
Cloud 9 comes with very high quality components:
• 1 game board
• 1 elevated hot air balloon basket
• 12 wooden player markers
• 76 cards
• 4 dice
• 1 rule book
Game Board: A small, 6-fold board that opens into a
long, vertical playing surface. It's printed on sturdy,
glossy cardboard that very smooth to the touch, and
is overall colorful & attractive. The board has
a scoring track along the edges and a balloon track
that runs up the middle; each space on the balloon track
clearly shows an individual cloud's value and how many
dice must be rolled to ascend above it, making the game
quite easy to play too.
Hot Air Balloon Basket: The coolest component in the
game. This is a hard rubber, painted balloon basket,
complete with six spaces within to hold up to six passengers.
There are also two clear plastic struts which are hooked
into the balloon basket's bottom and lift it up above
the board during play. This is generally gorgeous and
impressed everyone who saw it.
Wooden Player Markers: A cylindrical wooden scoring
marker and a wooden passenger pawn, each in six different
colors (red, green, orange, blue, yellow, and black).
Cards: These are all highly glossy cards of light to
medium weight, each printed full color and cut with
rounded corners. The majority are simply colored balloon
cards (purple, green, yellow, or red), though there
are also four wild cards. Each card features attractive
John Kovalic artwork, though the 72 balloon cards all
use the same piece, colored appropriately.
Dice: Four wooden dice, each printed with four balloon
sides (red, yellow, green, or purple) and two blank
sides. The balloons are printed on the surface on the
die, without indentation, so there might be some concerns
about them holding up to wear.
Rule book: A glossy four-fold rule sheet, printed full
color on card stock. It was easy to follow and very
easy to reference during play.
Box & Tray: Cloud 9 comes in a medium-small box,
just the right size for the components, and includes
a tray which keeps the cards and other pieces in place.
Generally, Out of the Box Games has a reputation for
producing simple games with very high quality components.
This particular game exceeds even their normal high
standards for component quality. I'd be tempted to call
it overproduced if the price weren't so very reasonable.
You clearly get much more in the way of components that
you'd expect, and it's all very attractive and usable.
My one complaint is that I wish the cards were sturdier,
but nonetheless, the game earns a very solid "5"
out of "5" for Style.
The Game Play
The object of Cloud 9 is to earn the most points through
daring balloon ascents.
Setup: Each player is dealt an initial hand of six
cards (each of which features one of the four balloon
colors, or else is a wild card).
Each player places their scoring marker at the start
of the scoring track and places their passenger marker
in the balloon basket, which is placed over the first
cloud.
A first player is randomly selected.
Raising the Balloon: Each turn the basket starts out
over a cloud. The cloud is labeled with a point value
(from "1" to "25") and with a number
of dice (from 2 to 4). The active player is the pilot
and throws that number of dice.
Each die shows either one of the four balloon colors
or else a blank side. Together they show the sum of
cards that the active player must play for the balloon
to rise (e.g., "one red and one yellow").
After the dice are thrown, but before any cards are
played, each player other than the pilot now gets to
decide whether to bail out of the balloon or not; if
they do, they place their passenger marker on the current
cloud.
After everyone has decided, the pilot now must play
the appropriate balloon cards if he has them. He also
may play a wild card to replace all the required cards
if he has that.
If the the pilot successfully plays the cards, the
balloon rises to the next cloud, and the next passenger
still in the basket becomes the new pilot. If the pilot
fails, the balloon falls, tumbling back to cloud 1.
Special Rules for One Passenger: If a pilot is the
last passenger in a balloon he may choose to bail out
before the dice are rolled. This is the only situation
when a pilot may bail out.
Ending an Ascent: An ascent ends either when the balloon
rises to cloud 9 (worth 25 points) or when it plunges
back down. At this point everyone earns a score.
- If the balloon ascended to the 25-point cloud (cloud
9), everyone still in the basket earns 25 points.
- If the balloon fell, everyone still in the basket
earns 0 points.
- Anyone who bailed out early earns the points for
the cloud they landed on.
Afterward, all the passengers return to the basket,
which is placed on cloud 1, and everyone draws 1 card
to add to their hand.
Ending the Game: The game ends at the completion of
a balloon trip where someone earns a total of 50 or
more points. The player with the highest score is the
winner.
Relationships to Other Games
Cloud 9 is a simple game of card-counting and brinkmanship.
I'm not aware of anything else very close to it on the
market, though brinkmanship is a fairly common game
play element that makes it into many of the tensest
game designs.
This game was previously released in German in 1999
as Cloud Nine. It was substantially the same game, except
with four extra cards which let you pass on being the
pilot if played. The components in the German edition
weren't nearly as nice.
The Game Design
Cloud 9 is a pretty simple & casual game. Its
game play centers around three main design elements:
- Card Counting: Keeping track of which cards players
are short on and how many they have left both contribute
to your success in the game.
- Brinkmanship: Beyond that, there's a lot of "press
your luck" brinkmanship.
- Some Strategy: Finally, there's some strategy concerning
bailing out, centering on: how many points you'll
get and where that puts you on the score board; and
whether your closest opponents decide to bail or not.
There isn't much more to say about the design because
it's fairly simple, but also fairly unflawed, and, more
importantly, fun. Overall, the game play was slightly
above average and so I'd give it a high "3"
out of "5" for Substance, with the additional
comment that the simple game play
and the short game length went together just right.
Conclusion
Cloud 9 is a short and fairly simplistic game of brinkmanship
and card counting, here beautifully
produced by Out of the Box Games. The game play
isn't particularly noteworthy, but it's clean, allows
some strategy, and is just right for the game length.
I think Cloud 9 is a fine game and I do recommend this
as a simple filler, particularly if you're looking for
something for a more casual audience.
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