| TraditionalGameReviews.com
Smatt
September 2005
USA
I come from a long line of Southern Baptists. My father,
preceded by my grandmother, and so on, all preached a
strong-armed interpretation of the Bible’s scriptures.
In practical terms, this meant that men were bread-winners,
women raised the children and cooked meals, and there
was absolutely no work to be on Sundays by anybody. There
were other little things, too, like no dancing. To this
day, I have yet to see my father dance outside of the
one time with my sister on her wedding day.
Imagine my surprise when my father agreed to hit the
racetracks. It was about as strange as the Pope licking
an ice cream cone at mass. Furthermore, he admitted that
he had gone to a track fifty years prior when he was
in the army. I guess one gambling venture every twenty-five
years fell just short of being sinful.
About an hour into the races, I realized that my dad
was good at this. He kept guessing the winning horse.
The way he handled our racing catalog, you would have
thought this was a religious experience.
His expertise opened some big questions for me. I imagined
that he had spent much of his youth on the brink of financial
collapse, perhaps meeting my mother who convinced him
of a better life. But all he knew was horses, knew how
they moved and grunted, knew the winners by the way they
twitched their tails. His past, once clear to me, became
cloudy and full of intrigue.
But his performance at the racetrack did help explain
one thing to me: his uncanny ability to win a game called
Cloud 9.
Invented by Aaron Weissblum and published by Out of
the Box Games, Cloud 9 is a gambling man’s game,
played not with money or horses, but with balloons and
a killer instinct.
The object of Cloud 9 is to earn the most points. Points
are earned by riding the hot air balloon toward various
cloud levels on the game board, the higher the cloud
the greater the point value.
Once a player has garnered more than fifty points, the
hot air balloon finishes its journey, and the player
with the most points wins.
At the beginning of the game, three to six players are
dealt six cards apiece. The cards are made up of different
colored air balloons (purple, green, red, yellow, and
wild). The cards are the only means with which to ascend
the cloud levels.
This is where the gambling comes in. The balloon captain
must roll dice each turn. The dice have four sides, each
with a different colored balloon (which match up to the
cards), and two blank sides. Once the dice are rolled,
players must decide if that balloon captain has the cards
which match up to the dice (a blank side on the dice
requires nothing; a single wild card can be discarded
in lieu of any amount of cards). If he does, he must
discard them, and the balloon keeps going up. If he doesn’t,
the balloon crashes down (and starts over). Players may
stay in and hope to go up; they may also jump out and
collect whatever points are allotted for that cloud.
The balloon keeps going up and down until a player passes
fifty points.
Great for any age and any mix of players, Cloud
9 is a wonderfully simple family game that delivers
a caravan of hoots and hollers again and again. It relies on a
system of guesswork and deduction and rewards those courageous
enough to go with their guts.
No wonder my dad was so good at it. While playing Cloud
9, he was effectively in "the zone," making
his guesses while watching the other players. However,
in this arena, we were all in the fun, bluffing a little
here, gambling a little there. It was hard to feel bad
about losing to my dad when I was having such a good
time.
As far as my dad’s past goes, I haven’t
come any closer to figuring him out. Maybe it’s
just something that’s got to stay between him and
the horses. And between him and Him.
Back to Cloud
9 Reviews page |