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NightsandWeekends.com
Angela Dalecki
April 2005
USA
10 Days in Africa is a geography game that's fun
and strategic as well as educational.
How many games can you think of (that don’t
have the words Trivial Pursuit in the title) that are
educational as well as fun? Well, 10 Days in Africa
is one of those rare games.
The object of 10 Days in Africa is to arrange a make-believe
trip across the African continent. At the beginning
of the game, each player is dealt ten tiles. Each tile
has a country (with a specific color), an automobile
(neutral-colored), or a plane (with a specific color)
on it. Each player arranges the tiles in his or her
tile holder.
Game play proceeds as follows: A player draws a new
tile. If he can use it, the new tile replaces one of
his old tiles, and the old tile is discarded. If he
can’t use it, then the new tile goes into the
discard pile, and his turn is over. When a player has
arranged his cards in such a way that they chart a
course through Africa, that player wins.
Sounds simple enough, right? You’d be surprised.
The trick is to arrange your country tiles and transportation
tiles just right so that you actually can make that
trip. And the game has some pretty strict rules, too.
For example: You must start and end with a country
tile. Also, you can place two adjacent countries next
to each other—as long as a border touches, the
game assumes you can cross the border on foot, and
you don’t need a car or a plane. You can use
an automobile card to travel from country to country
as long as there is a third country that borders both.
You can use an airplane card to travel to non-adjoining
countries—however, the two countries and the
plane must all be the same color. And the most important
rule is this: Once your tiles are placed, you cannot
rearrange them. All you can do is replace an old tile
with a new one. Therefore, the real strategy in the
game lies in good placement of your tiles before the
game even starts.
I had a good time with 10 Days in Africa. It was
fun, strategic, and well-themed (the automobile cars
look like safari jeeps, and the tile holders are wooden
and made to look distinctively African). It’s
also a great way to teach older kids about geography—in
order to figure out if you can get from one country
to another, you need to figure out where those countries
are located in relation to each other. The game takes
about a half hour to play, and if you know your geography,
you don’t even really need the game board (it’s
just a map of Africa to help you plan your trip).
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