| NightsandWeekends.com
Kristin Dreyer Kramer
July 2008
USA
No matter how many frequent flyer miles you have (or
how many stamps you’ve got in your passport),
the 10 Days games (like 10 Days in Europe, Africa,
and the USA) always present a geographical challenge—and
10 Days in Asia, the latest game in the series, is
definitely no different.
The newest 10 Days game is played just like the others.
Each player is given a rack that fits 10 cards (each
representing one day of your 10-day trip). To begin,
players take turns placing a card in their rack until
each player has 10 cards. The object of the game is
then to create a 10-day journey through the countries
in Asia, traveling by foot, by ship, by plane, or by
train—using country cards and transportation
cards to get around.
On each turn, you can either choose from a card that’s
face-up on one of the three discard piles or you can
choose a card from the draw pile. You then use that
card to replace one of the cards on your rack. The
card you removed then goes face-up on one of the discard
piles, and your turn is over.
Play continues until a player completes a full 10-day
journey. That player is then the winner.
Though it sounds simple, 10 Days in Asia is an incredibly
challenging game. That’s not to say that it’s
a difficult game to learn; on the contrary, it only
takes a few minutes to figure out the rules. It is,
however, a very difficult game to win.
For starters, you’ll need to locate all kinds
of tiny countries (many of which I’d never heard
of—and several of which I couldn’t pronounce
if you paid me) on the map. It may sound easy, but
this is no elementary school geography lesson here.
You may be able to locate the continents on a map—but
do you know where Azerbaijan is? And then you’ll
need to figure out how to get from one place to another
in a very specific number of steps. So after you locate
Azerbaijan on the map, can you tell me how to get from
there to Myanmar in four steps? (Just for the record,
I’d recommend taking the train (1) to Kyrgyzstan
(2), walking into China (3), and continuing on to Myanmar
(4).) Of course, one of your opponents may already
have the Kyrgyzstan card that you need—or it
may be buried at the bottom of the draw pile. So you
might want to have a back-up plan, just in case.
See what I mean? It’s not as easy as it seems
at first glance.
It is, however, a whole lot of fun. And, as an added
bonus, it’s educational. No only will you learn
to find Asian countries on the map, but each country’s
card contains a few facts as well.
Sorry, Mr. Heuvelman—but 10 Days
in Asia is more fun than I ever had in your sixth-grade
geography class.
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