RPGnet.com
Shannon Appelcline
June 2006
USA
Out of the Box has a very definite style of simplicity
and gloss which can be seen in most of their games.
I think it sometimes leaves their games a little plain,
but here there's so many cool elements, particularly
the stackable fish and the starfish, that there's plenty
to feast your eyes upon. Because of the coolness of
the bits I've let Fish Eat Fish eke in a "5" out
of "5" for Style.
The object of Fish Eat Fish is to catch the most fish
and simultaneously avoid losing your big fish to other
players.
The gameboard is laid in the middle of the table and
each player takes his five fish and his deck of 11
challenge cards.
The players now alternate placing their fish on the
board with the stipulation that a player can't place
one of his own fish next to others of his own fish
unless he must. When all players have placed their
fish on the board, the remaining spaces (if any) are
filled with neutral purple fish. On his turn a player
moves one of his fish in a straight line, over one
or more open spaces and then attacks a fish adjacent
to the space he lands on. Or he just attacks a fish
adjacent to his starting space if he prefers.
If attacking one of his own fish or a neutral fish,
the attacking fish eats it. If attacking another player's
fish, there is a challenge.
Fighting a Challenge. To fight a challenger each player
plays one of his challenge cards. They're secretly
placed face-down on the table, then revealed simultaneously.
Each player adds the number on his card (from 0-5)
to the size of his fish (which is the number of fish
in the stack, from 1-5). The higher number wins, eating
the other fish. In case of a tie, both fish are discarded.
A special shark card always wins (but if both players
play a shark they're both discarded).
Each player also has two special octopi cards each
of which may be used to automatically escape from a
fight. After a card is played, it's set aside and out
of play for the rest of the game. Eating a Fish. When
a player eats a fish, the player places his fish on
top of the fish he ate. This forms a stack of fish
(and represents a larger fish). Now the victorious
player controls the combined stack of fish.
If the stack is larger than 5, any extra fish are
placed in the eating player's "catch" in
front of him.
Running Out of Cards: If a player runs out of challenge
cards his remaining stacks of fish are removed from
the board and placed in his catch. He's now out of
the game.
The game ends when only one player has fish still
on the board. His remaining fish are removed from the
board and added to his catch. The player with the most
total fish pieces in his catch is the winner.
Fish Eat Fish is essentially a blind bidding game.
Each player has a set of bids that they can make once
in the game, valued 0-5, plus a few special cards.
Whenever you're making a bid, you're trying to out
second- or third-guess your opponent, to win victory
for your side. Fish Eat Fish has similarities to any
number of similar simultaneous action games from Basari
to the blind auctions of Knizia's own Beowulf and Modern
Art.
Fish Eats Fish reminds me the most of Caribbean, another
game wheh player has the exact same set of resources,
and must decide which to play when. Overall, I think
Caribbean is a more clever game, but because of its
simplicity, Fish Eat Fish offers a quicker visceral
joy.
Fish Eat Fish is a pretty low strategy game. It's
an amusing bluffing game that can be heavily influenced
by luck, and there's not a lot more to it than that.
Because of the low depth of play, it can get repetitive
pretty quickly.
However, as a light bluffing game Fish Eat Fish works
quite well. There's a limited number of choices each
turn that have a big effect on the outcome, and
there's a supreme moment of excitement (or disappointment)
every turn, when you see what cards were selected.
By this measure, Fish Eat Fish works very well ...
and that's exactly what it was designed to do.
On the whole Fish Eat Fish earns a "4" out
of "5" for Substance. It's a light game,
but very amusing and an excellent example of its type
of gameplay.
Don't expect any depth here, as this Knizia game of
bluffing and blind selection is very light and quite
lucky. However, it's also a lot of fun if you like
this sort of game, generating shouts and curses in
equal amounts.
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