| Download
a pdf version of these rules |
Note:
This color pdf fits on 8.5x14" (legal) paper.
Fold it in thirds to make the rule booklet. It will
print in shades of grey on a black and white printer. |
|
| Updated 5/5/06 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
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| What's in the Box? |
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30 Character Cards (6 Groups
of 5 Characters) |
| |
15 Gold Cards |
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15 Fool’s Gold Cards |
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15 Claim Stakes (3 each of
5 colors) |
| • |
5 Claim Stake Holders (1 each
of 5 colors) |
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50 Gold Scoring Coins |
| • |
Two-piece Game Board |
 |
| The Object of GOLD DIGGER |
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Accumulate the most gold by
cleverly staking claims in the richest mines. |
| |
| Setting Up |
| 1. |
Thoroughly shuffle all the cards
and deal three cards to each player. Players
may look at their cards. |
| 2. |
Place the remaining shuffl ed
cards in the center of the table to form a draw
pile. |
| 3. |
Place one section of the game
board above the draw pile and one section below.
See illustration. |
| 4. |
Place three Claim Stakes on the
Claim Stake Holder of the same color and place
a holder in front of each player. |
| 5. |
Set the Gold Coins aside. They
are only used for scoring at the end of the game. |
| 6. |
Choose a player to go first.
Play proceeds clockwise. |
| |
|
| Playing the Game |
| 1. |
Playing a Card |
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A player chooses one card from
his or her hand and places it, face up, to the
right or left of a mine— |
| |
| • |
If it is a Character Card, it must be placed
to the left of the mine of the same color.
There are fi ve Char ac ter Cards for each
mine. |
| |
Playing a Character Card gives
the option of staking a claim in that mine. |
| • |
If it is a Gold or
a Fool’s
Gold Card, it may be placed to the right
of any mine. Only fi ve cards (Gold and/or
Fool’s Gold) are allowed to be played
for each mine. |
| |
Each bag of gold on a
Gold Card is worth one Gold Coin. Fool’s
Gold has no value. At the end of the game,
gold placed to the right of a mine belongs
to that mine and will be awarded to players
who have placed one or more Claim Stakes
on that mine. |
|
| 2. |
Staking a Claim |
| |
A player who places a Character
Card has the option of staking a claim in that
mine. A claim is staked when that player places
one of his or her Claim Stakes on top of that
mine. |
| |
Players who stake claims in a
mine will receive a share of the gold in that
mine when it is scored. |
| |
| • |
A Claim Stake may only be
placed on a mine during the turn in which
a Character Card is placed—and only
on the mine of the same color as the Char
ac ter Card. |
| • |
A Claim Stake may be placed
on a mine that already has one or more stakes
on it, regardless of who placed the stakes. |
| • |
An individual player may place
two or three Claim Stakes on the same mine,
but only one per turn. |
| • |
A player is not required to
place a Claim Stake when playing a Character
Card. |
| • |
Players may not place a Claim
Stake during another player’s turn. |
| • |
Once a Claim Stake is placed
on a mine, it may not be moved. |
|
| 3. |
Drawing a New Card |
| |
A player draws one card at the
end of a turn to bring his or her hand up to
three. When the draw pile is depleted, players
do not draw new cards — they simply play
the cards from their hands. |
| |
Players continue taking turns
until all 60 cards have been placed next to the
mines. |
|
 |
|
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| Scoring |
| |
After all 60 cards have been placed, the
mines are scored. Each mine is scored separately and
one Gold Coin is awarded for each bag of gold in that
mine. Each player’s total score is the sum of all
Gold Coins earned from the mines in which that player
had staked claims. Fool’s Gold has no value. |
| |
To score each mine: |
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Add the number of bags of gold on the Gold Cards to
the right of the mine. This is the total number of Gold
Coins that will be awarded for that mine. The Gold Coins
are awarded to players with Claim Stakes on that mine. |
| |
| • |
If there is one Claim Stake
on the mine, the player who placed that stake is awarded
all of the Gold Coins from that mine. |
| • |
If there is more than one
Claim Stake on the mine, the Gold Coins are divided by the number
of Claim Stakes and awarded to the players who placed
them. If there is an uneven number of Gold Coins
per Claim Stake, the number of Gold Coins awarded
is rounded down. |
| |
Example: If there are 7 bags of gold
in the mine and two players each have 1 Claim Stake
on the mine, each player is awarded 3 Gold Coins. |
| |
Example: If there are 9 bags of gold
in the mine, and one player has 1 stake on the mine
and another has 2 stakes, the player with 1 stake
is awarded 3 Gold Coins and the player with 2 stakes
is awarded 6 Gold Coins. |
| • |
If there are no Claim Stakes
on the mine, no Gold Coins are awarded. |
| • |
Claim Stakes not placed on
mines,
are not awarded any Gold Coins. |
|
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| Winning the Game |
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The player with the most Gold Coins wins
GOLD DIGGER! |
| |
|
| Playing Tips |
| |
Tight Quarters? |
| |
To save space, Gold Cards may be overlapped.
The number in the upper left corner indicates the number
of gold bags on the card, and must remain visible. |
| |
Timing is Everything |
| |
If a player stakes a claim on a mine
too early, op po nents will place Fool’s Gold
to the right of that mine. If a player waits too long,
he or she might not be able to place all three Claim
Stakes before the end of the game. |
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A Bird in the Hand is Worth Two in the
Bush |
| |
Often, it is a good idea for a player
to place a Claim Stake on a mine with less gold. This
gives less incentive for opponents to stake a claim in
the same mine since the Gold Coins must be divided. Earning
fewer Gold Coins in di vid u al ly is often better than
splitting a larger number with other players. |