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| Updated 5/19/05 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
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| Getting Started |
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- 150 Letterflip® Cards
Gold side: Standard Game
Blue side: Advanced Game
- 2 Divider Cards
- 2 Letterflippers
- Card Tray
- Quick Play Rules
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| First Time You
Play |
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Place a deck of LETTERFLIP
Cards in each side of the card tray. The cards should
lie on their sides with the numbers on the top and the
gold side facing the word "Discard" on the tray. Place
one Divider Card in front of each deck of LETTERFLIP Cards
so that it covers the first card on the discard side of
the tray. The Divider Card will separate the played cards
from the unplayed cards. |
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| The Object of LETTERFLIP |
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In LETTERFLIP, each player
tries to be the first to identify all four words on his
or her LETTERFLIP Card. Using the process of elimination,
each player determines which letters are included in a
word. Once some, or all, of the letters are determined,
the player tries to figure out the word. The first player
to identify all four of his or her words wins LETTERFLIP! |
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| Setting Up |
| 1. |
Each player takes a Letterflipper and flips
up all the Letters and the Letter Counter. All gold tabs
should be down so that no stars or numbers are visible. |
| 2. |
Each player draws a LETTERFLIP Card from
the "Draw" side of either card deck. Without revealing
the card to the opponent, each player places it in the
card slot on the right side of his or her Letterflipper—gold
side up. The three-letter word should be visible through
the window on top of the Letterflipper base. Each
player will be attempting to identify the words on the
card in his or her opponent's Letterfipper. |
| 3. |
Each player raises the gold Letter Count
Tab so that the number three is visible. This indicates
that each player is attempting to identify a three-letter
word. |
| 4. |
Players determine who will take the first
turn. |
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| Playing the Game |
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Overview |
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Each player begins the game
by attempting to identify the three-letter word on the
card concealed in the opponent's Letterflipper. Through
the process of elimination, players determine letters
that are part of the concealed word. After a player reveals
several letters, he or she may take a chance and guess
the word. When a player has identified the three-letter
word, that player moves on to identify the four-letter
word. This process continues until one player has successfully
identified the three-, four-, five- and six-letter words
on his or her concealed card. |
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A Player's Turn |
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A player may do one, and only
one, of the following on his or her turn: |
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A. Guess a letter. |
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B. Guess a word. |
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C. Guess the location
of a letter in a word. (Only allowed after determining
all of the letters in that word.) |
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If the player guesses correctly,
he or she immediately takes another turn. The player continues
taking turns as long as he or she guesses correctly. If
the player guesses incorrectly, the turn moves to the
other player. Players continue taking turns until one
player has correctly identified all four of the words
on his or her concealed LETTERFLIP Card. |
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A. Guess a Letter |
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Player A names a letter. Player
B states whether that letter is, or is not, part of Player
A's word. |
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- If the letter IS part of Player
A's word, Player B must say how many times
that letter occurs in the word. Player A raises the
gold Letter Tracking Tab on top of that letter so
that the number of stars exposed indicates the number
of times that letter occurs in the concealed word.
Player A now takes another turn.
- If the letter IS NOT part of
Player A's word, Player A indicates that the
letter is eliminated by flipping the letter down.
The turn moves to Player B.
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B. Guess a Word |
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After Player A knows several
letters in the word, he or she might want to use a turn
to guess the word. A player may guess the word instead
of a letter during any turn. Player B indicates whether
that word is, or is not, the correct word. |
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- If the word IS correct,
Player A, who correctly guessed the word, resets his
or her Letterflipper so all the letters are flipped
up and the gold Tracking Tabs are down on each letter.
Player A also raises the tab on the Letter Counter
so that the next number is visible. This indicates
the number of letters in the word Player A will attempt
to identify next.
Player B slides the LETTERFLIP Card down so that the
next word is visible. Player A now takes another turn
and begins naming letters for the new word.
On his or her turn, Player B continues
working on the word he or she is currently attempting
to identify. A player may only move on to a new word
after correctly guessing his or her current word.
- If the word IS NOT correct,
the turn moves to Player B.
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C. Guess the Location of a
Letter |
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If Player A has correctly identified
all of the letters in his or her word, and is still unable
to determine the word, he or she may use a turn to guess
the specific location of a letter in that word. |
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- If the the location of the letter
IS correct, Player A now takes another turn.
- If the location of the letter
IS NOT correct, the turn moves to Player B.
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For example, Player A determines
that N, A, W, G, and O are the five letters in the word
but cannot think of any word that might be formed using
these letters. He or she incorrectly guesses that G is
the first letter in the word. Since this is incorrect,
the turn moves to Player B. When it is Player A's next
turn, he or she correctly guesses that W is the first
letter of the word. Since this is correct, Player A gets
another turn. He or she correctly guesses WAGON and moves
on to the six-letter word. |
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| Winning the Game |
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The first player to correctly
identify all four of the words on his or her LETTERFLIP
Card wins LETTERFLIP! |
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| Want to Play Again? |
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Return the played cards to
the "discard" side of either card deck and
draw new cards. |
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When a Divider Card is at the
back of a deck, the deck should be shuffled and replaced
in the card tray with the Divider Card in front. |
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