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Stock #76020 |
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Suggested Retail
Price $29.99 |
SOLD OUT
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Don Kirkby
Abstract Games Magazine
August, 2003
Canada
First there was Trax, with square tiles and the two possible
path combinations on opposing sides of each tile. Then there
was Tantrix, with hexagonal tiles, three or four colors, and
a separate tile for each possible combination. Now comes Octiles,
with octagonal tiles. The designer has kept the complexity
manageable, making all paths the same color, and has changed
the goal to that of Halma or Chinese Checkers: exchange positions
with your opponent. Also different is the fact that octagons
cannot tessellate the plane—they leave square holes
that are filled by "stepping stones."
The tiles start out face down. On each turn you take one
tile and use it to replace a tile on the board. Then you choose
a path for your man to follow from one stepping stone to another. The
path can take you across a single tile, across the whole board,
or anywhere in between; it could even loop around to where
you started. Then your opponent takes the tile you just replaced
and uses it to make his move, and so on.
The game's strategy involves building two paths with the
same tiles: one to use immediately for short hops, and one
to build up for another piece's nice, long run. You must also
try to avoid leaving good paths behind for your opponent to
use. (The worst thing is to make an amazing sprint across
most of the board only to have your opponent immediately jump
on the same path and switch places with you.)
I really enjoyed the first few games
I played, making "whoosh" and "beep beep"
noises as I zipped along the paths, but thereafter
games slowed down as players tried to look at every possible
combination in the midgame. The use of a Chess clock (or egg
timer!) would solve this problem..
The designers have put in lots of effort, and they include
a second game, with different winning conditions, as well
as a solitaire. The game has the same attractive look as all
the games in the Masterpiece series, but the design has a
couple of minor playability flaws—the inner tiles are
held in place by the stepping stones, but the outer ones kept
getting knocked loose; we also knocked the men off the stepping
stones several times. Despite these issues, Octiles is an
interesting and original game.
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