OUT OF THE BOX PUBLISHING Find a Retail Store Near You!
Home Product Showcase Awards and Reviews Classroom Games Fun! About Out Of The Box Publishing News Download Resources Order
Free Catalog Join Our Email List Retailer Locator


Product Showcase
Home
POISON POT™
Stock #3716
Suggested Retail
Price $19.99


Product Overview
Awards and Reviews
Educational
Official Rules
Rules Variations
Frequently Asked Questions
Detailed Information
OFFICIAL RULES
Updated 7/8/04
Note: The rules on this page reflect the most current version available, and may differ slightly from previously printed rules.
For 2 or 3 Players. Ages 10 to adult.
Equipment
  36 light Cauldrons -12 Cauldrons topped in each of Red, Blue and Yellow
1 dark Cauldron - the POISON POT.
The playing board
   
Object of the Game
  To end with the largest group of touching cauldrons of your own color which are NOT CONNECTED to the POISON POT.

Example showing one player's Cauldrons, and the POISON POT.
  In the preceding example the Cauldrons are in three groups:
  A) 4 Cauldrons in the upper left,
  B) 2 Cauldrons in the upper right, and
  C) 6 Cauldrons in the front.
  The six Cauldrons (C) in the front also touch the dark POISON POT, so they do not count.
  Therefore the largest counted group of Cauldrons for this player is 4. This group would be compared with the other players' groups to see who has the largest overall.
To Start
  Take the 36 light cauldrons off the playing surface, place them color-side downwards, and mix thoroughly.
  Place the POISON POT (dark cauldron) on the center circle of the playing surface.
  Players each choose one of the three colors and decide who starts.
   
The Play
  A turn has two parts.
   
  FIRST
  A player moves the POISON POT, or ANY other cauldron already on the playing surface, any number of empty spaces and in a straight line.
  It cannot pass through a cauldron already on the board, or through the POISON POT
  
Above: a few examples of the move part of a turn.
(Move just one piece.)
   
 
  SECOND
  The player turns up one of the face-down cauldrons, and places it in an empty circle on the playing surface, color-side up.
  It may be that the cauldron picked up is your own color, an opponentís color, or, with two players, neutral. (For example, with 2 players, when one player is red and the other blue, the yellow cauldrons are neutral.)
  You must place the cauldron that you take, irrespective of its color.
   
  NOTE WELL!
  At the end of the game, groups of cauldrons that touch the POISON POT do not count.
  It sometimes pays to sacrifice the location of one or more of your own pieces to draw your opponent out of position.
   
End of the Game
  Players take turns performing each of the above actions, in the stated order, until all cauldrons have been placed.
  The Winner is then the player with the largest group of connected cauldrons that does not touch the POISON POT.
  
Example: The group of 4 in the upper left wins.
The group of 9 across the center is neutral.
Both groups of 6 in the lower left touch the POISON POT.
  Example with the POISON POT in the middle.
In this case the group of 3 in the lower right is
the largest that does not touch the POISON POT.
   
Resolving Ties
  The player who ended the game scores an extra 1/2 pot.
  The second-to-last player deducts 1/2 pot.
   
  Enjoy your game!