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        QUADTRIA™
Stock #801
Suggested Retail
Price $29.99


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Official Rules
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RULES VARIATIONS
 
Extraterrestrial Quadtria
 

(A variant for playing on 2 Quadtria boards simultaneously)

Story line

The pyramids were created by the extraterrestrials as a link to a parallel universe. Their subterranean spheres would travel between the universes even as they traveled along the passages.

Equipment needed

2 complete Quadtria sets (each board represents a gateway to a parallel universe under the pyramids.)

The Object of the Game

There are two ways to win. You may attempt either of them at any time during the game.

1) Block both world gateways by forming a quadtria of your color on each board.

OR

2) Position balls of your color to forever prevent your opponent from achieving the first goal. Specifically, move 8 of your balls to one of the boards to fill two diagonally opposite corners in every quad on that board. Note that your opponent will be unable to make a quadtria in a given quad while you occupy a pair of opposite corners there.

The first goal will be familiar to Quadtria players. It is the same as in the regular game, except to win you need a quadtria on both boards at the same time. Note that during the game, quadtrias may be formed (and released) by either player before this condition is reached.

(For those unfamiliar with the original game, a "quadtria" is any triangle of one player's pieces that lies within one of the three square regions (quads) outside of his initial quad. - Or also in the initial quad, after the signal peg has been reversed.)

Preparation

Prepare two Quadtria boards in the normal way. Place them side by side in the same orientation.
Choose the color you will play. You play the same color on both boards.
Decide who will start.

Game Play

Each turn consists of moving one game ball of your color from board to board. The move is based on the normal Quadtria move in which a ball moves from one point to an adjacent point which is free. The ball must move to the other board, it may not simply move on its own board.

Specifically, on your turn you choose a ball from either board, then start to move it along a passage. But before reaching a new resting point, the ball is teleported to the other board, to the same part of the corresponding passage. The ball continues to move in the same direction as it began until it comes to a point. This new point must be unoccupied; it must be the first point the ball reaches; and the ball must stop there.

Signal peg

Like in the regular game, when one of your initial quads has been cleared of all your balls, so that none remain inside, you turn the signal peg over for that quad. Each initial quad is treated independently, you can clear one of them at a time.

Winning

Unlike in the regular game, the first quadtria does not win. On a single board, either player might temporarily have more than one quadtria. However, two of your quadtrias on the same board does not win. It is not until a player completes a quadtria on both boards at the same time, that the first goal is fulfilled, and that players wins.

Alternatively, the game may end when a player occupies the every quad on one of the boards with two pieces that are on a pair opposite corners in each of their respective quads. The player who achieves this pattern wins.

 
Further Variations
 

For a shorter game:

First person to make a quadtria wins. You may not make a quadtria in either of your 2 initial quads until after both of your signal pegs have been turned over.

For quicker intermixing of players positions (less opening strategy, but also harder to clear the initial quads:)

Orientation the boards so that your initial quad on one board corresponds to your opponent's initial quad on the other.