Educational Aspects of Squint
In Squint players use graphic shapes to form pictures
while other players try to guess the object in the
picture. Simple lines and shapes develop into images
that can be surprisingly easy to recognize.
This game reflects communication of ideas through
representational images. Players begin to recognize
how shapes take on meaning and develop “short
hand” ways of communicating ideas with a minimal
number of shapes. For example, a circle, with two smaller
circles appropriately placed, becomes a face.
Promotes visual arts skills
- Improves recognition and interpretation of patterns
and images
- Increases ability to create images that communicate
ideas
- Develops ability to plan creative action
- Develops skill in portraying a three dimensional
object as a two dimensional image
- Reinforces the understanding of using symbolism
to convey an idea
Increases eye-hand coordination
- Provides practice in quick identification and location
of shapes
- Improves ability to position shape pieces to create
desired image
Improves vocabulary
- Reinforces the use of specific terms rather than
generalizations
- Challenges players to consider alternative terms
for similar objects
Motivates players
- Easy to learn
- Quality of images improves with play
- Each round presents new opportunities to earn points
- Engaging and challenging game materials and activity
Promotes interaction
- Recommended for 3-8 players
- All players are involved in every round
- Players learn from other players’ ideas
- Players learn and practice skills needed in competitive
situations
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