| Updated 7/8/04 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
|
| For 2 Players. Ages 10 to
adult. |
| Object of the Game |
| |
To form a line of 3-in-a-row of your own pieces on the
central raised island of nine squares, horizontally, vertically
or diagonally. |
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|
| To Start |
| |
Set up the 20 playing pieces on the board, alternating
light and dark, as in the diagram. |
 |
| |
(NOTE: there are 4 spare pieces provided, which take
no part in the game.) |
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|
| The Play |
| |
Players move alternately. The Winner
is the player who first forms a line of 3 within the central
nine squares of the raised island. |
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|
| Movement of the Playing Pieces |
| |
You may move any of your own pieces to an unoccupied
adjacent vertical or horizontal square. This includes
to a vertical or horizontal square that takes you onto
the central raised island. You may also move within the
central island. |
 |
| Capturing |
| |
You may capture an opponent's piece by jumping over
it diagonally to a vacant square immediately beyond the
captured piece. |
| |
In a similar manner, you may also capture to, from,
or within the central raised island. |

Captured pieces are removed from the
board and take no further part in the play. |
| Multiple captures are permitted. |
 |
|
| |
You do not have to capture, nor do you have to capture
all pieces available for capture. |
 |
| Opening moves and Tactics |
| |
Here is an example of a few moves. Dark started, but
by jumping on move 3, Dark gives Light an advantage. |
 |
| |
It sometimes pays to sacrifice one or more of your own
pieces to draw your opponent out of position. |
 |
| Offering
a sacrifice. |
|
White moves
to WIN. |
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|
| |
Keep in mind, you can't protect against a win by threatening
to capture a piece after it makes the winning move. Likewise,
don't worry about your winning piece being taken after
you make a three-in-a-row. |
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|
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Enjoy your game! |