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| Updated 7/18/05 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
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| Whad'Ya Know?®—The
Party Game, |
| is based on Michael Feldman's
hilarious public radio quiz show. Earn points by choosing
the answers to outrageous questions based on general knowledge,
and opinion polls. In each turn, a new host poses a question
and lively debate follows as players attempt to pick the
right answer. Guess right and win! |
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| What's in the Box |
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- 200 Quiz Cards, for a total of 400 quiz questions
- 30 Answer Cards
- Divider Card
- 100 Scoring Chips
- Card Tray
- Michael Feldman Bobblehead
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| The Object of Whad'Ya Know? |
| Earn Scoring Chips by correctly
choosing the answers to quiz questions, and by convincing
other players to match your answers. The player with the
most Scoring Chips wins Whad'Ya Know? |
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| Setting Up |
| 1. |
Give each player one set of Answer Cards to be used
throughout the game. Each set consists of an A, B, and
C Answer Card. |
| 2. |
Choose a player to be the first host. |
| 3. |
Take the tray out of the box. Set the Michael Feldman
Bobblehead into the round space provided on top of the
tray. Place the tray in front of the host. The role of
host, and the tray, will rotate to the player on the left
after each turn. |
| 4. |
Decide which side of the Quiz Cards, blue or purple,
to play—the level of difficulty is the same for
both sides. Place the cards in the holder so that they
are resting on their sides, the category title is visible,
and the selected color is facing the host. |
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| Roles of the Players |
| There are three different roles in the WHAD'YA Know? game. The roles of the players change
with each turn. |
| The Host |
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The host reads the Quiz Cards, distributes the Scoring
Chips, and is the only one allowed to play with the Michael
Feldman Bobblehead! |
| The Contestants |
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The players seated on either side of the host become
the two contestants for that turn. |
| The Audience |
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All players who are neither host nor contestants, for
that turn, become audience members. |
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| Playing the Game |
| 1. |
The host draws a Quiz Card and reads the
category, the question, and the three possible answers. |
| |
The host can repeat the question and possible
answers, but may not provide any other hints or clues. |
| 2. |
Without discussion, each audience member
selects an answer and places the corresponding Answer
Card face down on the table. |
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To avoid influencing each other, audience
members may not reveal their choices before the host instructs
them to turn over their Answer Cards. |
| 3. |
When all audience members have placed their
Answer Cards face down, the host instructs them to turn
the cards face up, revealing their answers. Once revealed,
the audience members may not change their answers. |
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Audience members are now free to lobby,
persuade, heckle, or otherwise try to influence the contestants
as best they can. An audience member's goal is to persuade
BOTH contestants to agree with that audience member's
answer, thereby earning more Scoring Chips—even
if the answer turns out to be wrong! |
| 4. |
Now the contestants work together to determine
their answers. The contestants should discuss the question
with each other, and also with members of the audience. |
| 5. |
Each contestant selects the A, B, or C
Answer Card that corresponds to the answer he or she believes
is correct, and plays it face up. |
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Contestants DO NOT need to agree on one
answer. However, being persuasive can be worthwhile since
additional Scoring Chips are awarded if both contestants
agree on a correct answer. |
| 6. |
The host reads the correct answer aloud
and awards Scoring Chips, see Scoring. The host places
the Quiz Card in the back of the tray. Players pick up
the Answer Cards they just played, and return them to
their hands. |
| 7. |
The tray and the role of host pass to the
player on the left. The new contestants are the players
now seated on either side of the host. |
| 8. |
Steps 17 are repeated until a player has
earned enough Scoring Chips to win! |
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| Scoring |
| The host awards Scoring Chips
in the following order: |
| 1. |
Whad'Ya Know?
Scoring Chips |
| |
Any contestant or audience member who selected
the CORRECT answer earns one Scoring Chip for getting
it right, which is, after all, the point of any quiz. |
| 2. |
Big Kielbasa Scoring Chips |
| |
If both contestants selected the same CORRECT
answer, they've gone for it all, and earn the Big Kielbasa!
Both contestants, and each audience member who also selected
the correct answer, receive an additional Scoring Chip. |
| 3. |
Not Much Scoring Chips |
| |
If both contestants selected the same INCORRECT
answer, the contestants receive no Scoring Chips. However,
any audience member who selected the same incorrect answer
as both contestants earns a Scoring Chip for his or her
incredible powers of persuasion. |
| Players do not earn Scoring
Chips while serving as host. |
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| Winning the Game |
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If two or more players earn the required
number of Scoring Chips to win on the same turn, the player
with the most chips wins. If players tie, they go to the
Tie Breaker. |
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Tie Breaker |
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In the Tie Breaker segment, only those who
tied may compete, and Answer Cards are played face down.
All other players take turns serving as the host. There
are no audience members and no discussion is allowed.
The host simply reads the Quiz Card, waits for the tied
players to play their cards face down, and gives the correct
answer. If all tied players answer correctly, or if none
of the tied players answer correctly, the process is repeated
with a new host, if one is available. If one or more players
answers incorrectly, but other players answer correctly,
incorrect players are eliminated. When only one player
remains, that player wins. |
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The
Four Disclaimers:
During the Whad'Ya Know?
radio show four lighthearted disclaimers are read
at the beginning of each quiz segment. If you
like, you can select a player to read the following
disclaimers to start your game.
- All questions used in Whad'Ya
Know?—The Party Game have been
painstakingly researched. Shockingly, we even
took a stab at getting the answers right. Players
who are sticklers for less off-the-wall questions
should make up their own game.
- See? I told you Public Radio was nothing
but a house of cards…
- Persons employed by the International House
of Radio are lucky to be working at all, let
alone wasting valuable time having fun. Players
who have won recently should sit on their hands
and let someone else have a chance for a change.
- All opinions expressed in Whad'Ya
Know?—The Party Game are well-reasoned
and insightful. Needless to say they are not
those of the International House of Radio, its
member stations, or lackeys. Anyone who says
otherwise is itching for a fight.
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Michael Feldman's
Whad'Ya Know? is a comedy/quiz/ interview
show broadcast on more than 300 stations across
the United States. The program reaches more than
1.5 million listeners each week through Public
Radio International. During the Quiz, host and
quiz-master Michael Feldman invites callers and
audience members to test their wits on general-knowledge
questions drawn from Feldman's seemingly limitless
store of insignificant (but also somehow, important)
information.
To find out more about the award-winning show,
to listen to the program, or locate a station
near you, visit www.notmuch.com.
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