| Download
a pdf version of these rules |
Note:
This color pdf fits on 8.5x14" (legal) paper.
Fold it in thirds to make the rule booklet. It will
print in shades of grey on a black and white printer. |
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| Updated 7/9/03 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
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| Setup and Rules of Play |
| What's in the Box? |
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61 Stock Cards |
| |
| 5 Stock Cards |
|
7 Stock Cards |
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9 Stock Cards |
Airy Dairies
Crusoe's Cruises
Fats Foods |
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Genius Genetics
Hard Cell Phones
N Securities
Perpetual Plastics |
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Big Brother Broadcasting
Texas Tea Oil Co. |
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The total number of Stock Cards
available for each company is printed on the cards. |
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Quick Play Rules |
| The Object of WHEEDLE |
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Earn points by acquiring, through
trades, the majority of the Stock Cards in one or more
companies. The player with the most points wins. |
| Setting Up |
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1. |
Write the players' names on a piece of paper
for keeping score. |
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2. |
Choose a player to be the first dealer.
Each player will deal the cards for one round, so the
choice of who deals first is not important. Dealers also
play and earn points during the round in which it is their
turn to deal. |
| Playing the Game |
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1. |
The dealer shuffles all the cards and places
one, face down, in the center of the table. The rest of
the cards are then dealt to all players, including the
dealer. Each player is dealt the following number of cards: |
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4 Players – 15 cards
5 Players – 12 cards
6 Players – 10 cards |
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2. |
Players may organize their cards but may
not communicate in any way until the card in the center
of the table is turned over. Players may not show the
cards in their hands to other players. |
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3. |
The dealer turns over the card in the center
of the table, and trading begins. Simultaneously, and
quickly, players announce the name of the company they
are collecting or wanting to trade. Trades are made verbally,
and then cards are exchanged, face up, across the table. |
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Example: "Anyone
have Hard Cell Phones?" or
"I've got three Fats Foods-—who
wants them?" |
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- One or more cards may be traded with any other player.
- Trades may be for an unequal number of cards.
Example:
"I'll give you two N
Securities for one Genius
Genetics!"
- Players may even give away cards for free, but
only if the receiving player agrees.
- Players are not required to trade cards.
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4. |
In addition to trading, a player may swap
any one card from his or her hand with the card in the
center of the table. When swapping a card, players must
place their card face up on the table before
picking up the center card. Players may swap for the center
card at any time, and as often as they like. |
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But watch out— the card remaining
in the center of the table when trading stops indicates
which company goes bankrupt. (See Scoring the Game.) |
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5. |
A player may stop the trading when he or
she has a majority of the Stock Cards for each company
left in his or her hand. |
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Even though a player may be able to stop
the trading he or she may choose to continue in an attempt
to improve his or her score. |
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6. |
Players receive points according to the
scoring section below. The dealer records points, collects
the cards and passes the deck and score sheet to the player
on the left. |
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7. |
The game continues following steps 1–6
until each player has dealt one round. |
| Scoring the Game |
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At the end of each trading round,
players are awarded points in the following manner: |
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+ |
5 points for the
player who stops the trading and can show that he or she
has a majority of the Stock Cards for each company left
in his or her hand. |
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|
Example: If
a player holds twelve Stock Cards and nine of them are
Texas Tea Oil Co. (which is
all nine of the Stock Cards available for that company)
and three of them are Fats Foods
(a majority of the five Stock Cards available for that
company), then all twelve Stock Cards earn points. |
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– |
5 points for the
player who stops the trading and is unable to show that
he or she has a majority of the Stock Cards for each company
left in his or her hand. |
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|
Example: If
a player holds twelve Stock Cards and nine of them are
Texas Tea Oil Co. (which is
all nine of the Stock Cards available fot that company)
and three of them are Hard Cell Phones
(not a majority of the seven Stock Cards available for
that company), then all twelve Stock Cards do not earn
points. |
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+ |
2 points for each
Stock Card from a company controlled by a player who has
all of the Stock Cards available for that company. |
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|
Example: A player
controlling all five Crusoe's Cruises
Stock Cards at the end of the trading is awarded 10 points.
|
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+ |
1 point for each
Stock Card from a company controlled by a player who has
a majority, but not all, of the Stock Cards available
for that company. |
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Example: A
player controlling four of the seven Stock Cards available
for Genius Genetics has a majority
and is awarded 4 points. If the player controls five of
the seven Stock Cards, he or she would be awarded 5 points,
and so on. |
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– |
1 point for each
Stock Card in a player's hand that is part of the bankrupt
company in the center of the table. |
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Example: If
a Stock Card from Perpetual Plastics
is in the center of the table when trading stops, a player
controlling two Perpetual Plastics
Stock Cards deducts 2 points. |
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No points
are awarded or deducted for Stock Cards that are not part
of a majority and are not part of the bankrupt company
in the center of the table. |
| Winning the Game |
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Play proceeds until each player
has dealt one round and the points are added for all rounds.
The player with the most points wins! |
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