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Wheedle
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        WHEEDLE®
Wheedle
Game box & Cards
Stock #8888
Suggested Retail
Price $9.99


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Official Rules
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Wheedle
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OFFICIAL RULES
Download a pdf version of these rules
Get Adobe Acrobat ReaderNote: This color pdf fits on 8.5x14" (legal) paper. Fold it in thirds to make the rule booklet. It will print in shades of grey on a black and white printer.
Updated 7/9/03
Note: The rules on this page reflect the most current version available, and may differ slightly from previously printed rules.
Setup and Rules of Play
What's in the Box?
61 Stock Cards
 
5 Stock Cards      7 Stock Cards      9 Stock Cards
Airy Dairies
Crusoe's Cruises
Fats Foods
  Genius Genetics
Hard Cell Phones
N Securities
Perpetual Plastics
  Big Brother Broadcasting
Texas Tea Oil Co.
  The total number of Stock Cards available for each company is printed on the cards.
Quick Play Rules
The Object of WHEEDLE
  Earn points by acquiring, through trades, the majority of the Stock Cards in one or more companies. The player with the most points wins.
Setting Up
  1. Write the players' names on a piece of paper for keeping score.
  2. Choose a player to be the first dealer. Each player will deal the cards for one round, so the choice of who deals first is not important. Dealers also play and earn points during the round in which it is their turn to deal.
Playing the Game
  1. The dealer shuffles all the cards and places one, face down, in the center of the table. The rest of the cards are then dealt to all players, including the dealer. Each player is dealt the following number of cards:
    4 Players – 15 cards
5 Players – 12 cards
6 Players – 10 cards
  2. Players may organize their cards but may not communicate in any way until the card in the center of the table is turned over. Players may not show the cards in their hands to other players.
  3. The dealer turns over the card in the center of the table, and trading begins. Simultaneously, and quickly, players announce the name of the company they are collecting or wanting to trade. Trades are made verbally, and then cards are exchanged, face up, across the table.
    Example: "Anyone have Hard Cell Phones?" or "I've got three Fats Foods-—who wants them?"
   
  • One or more cards may be traded with any other player.
  • Trades may be for an unequal number of cards.
    Example: "I'll give you two N Securities for one Genius Genetics!"
  • Players may even give away cards for free, but only if the receiving player agrees.
  • Players are not required to trade cards.
  4. In addition to trading, a player may swap any one card from his or her hand with the card in the center of the table. When swapping a card, players must place their card face up on the table before picking up the center card. Players may swap for the center card at any time, and as often as they like.
    But watch out— the card remaining in the center of the table when trading stops indicates which company goes bankrupt. (See Scoring the Game.)
  5. A player may stop the trading when he or she has a majority of the Stock Cards for each company left in his or her hand.
    Even though a player may be able to stop the trading he or she may choose to continue in an attempt to improve his or her score.
  6. Players receive points according to the scoring section below. The dealer records points, collects the cards and passes the deck and score sheet to the player on the left.
  7. The game continues following steps 1–6 until each player has dealt one round.
Scoring the Game
  At the end of each trading round, players are awarded points in the following manner:
  + 5 points for the player who stops the trading and can show that he or she has a majority of the Stock Cards for each company left in his or her hand.
    Example: If a player holds twelve Stock Cards and nine of them are Texas Tea Oil Co. (which is all nine of the Stock Cards available for that company) and three of them are Fats Foods (a majority of the five Stock Cards available for that company), then all twelve Stock Cards earn points.
  5 points for the player who stops the trading and is unable to show that he or she has a majority of the Stock Cards for each company left in his or her hand.
    Example: If a player holds twelve Stock Cards and nine of them are Texas Tea Oil Co. (which is all nine of the Stock Cards available fot that company) and three of them are Hard Cell Phones (not a majority of the seven Stock Cards available for that company), then all twelve Stock Cards do not earn points.
  + 2 points for each Stock Card from a company controlled by a player who has all of the Stock Cards available for that company.
    Example: A player controlling all five Crusoe's Cruises Stock Cards at the end of the trading is awarded 10 points.
  + 1 point for each Stock Card from a company controlled by a player who has a majority, but not all, of the Stock Cards available for that company.
    Example: A player controlling four of the seven Stock Cards available for Genius Genetics has a majority and is awarded 4 points. If the player controls five of the seven Stock Cards, he or she would be awarded 5 points, and so on.
  1 point for each Stock Card in a player's hand that is part of the bankrupt company in the center of the table.
    Example: If a Stock Card from Perpetual Plastics is in the center of the table when trading stops, a player controlling two Perpetual Plastics Stock Cards deducts 2 points.
  No points are awarded or deducted for Stock Cards that are not part of a majority and are not part of the bankrupt company in the center of the table.
Winning the Game
  Play proceeds until each player has dealt one round and the points are added for all rounds. The player with the most points wins!